22 lines
571 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include <string>
namespace T6
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
static std::string GetFileNameForAsset(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
};
} // namespace T6