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18 lines
515 B
C++
18 lines
515 B
C++
#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace T6
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{
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class AssetDumperPhysConstraints final : public AbstractAssetDumper<PhysConstraints>
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{
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static InfoString CreateInfoString(XAssetInfo<PhysConstraints>* asset);
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protected:
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bool ShouldDump(XAssetInfo<PhysConstraints>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysConstraints>* asset) override;
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};
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} // namespace T6
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