OpenAssetTools/src/ObjWriting/Game/T6/Material/MaterialConstantZoneState.h

19 lines
501 B
C++

#pragma once
#include "Game/T6/T6.h"
#include "Material/AbstractMaterialConstantZoneState.h"
#include <string>
namespace T6
{
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx11
{
protected:
void ExtractNamesFromZoneInternal() override;
void ExtractNamesFromTechnique(const MaterialTechnique* technique);
void AddStaticKnownNames() override;
unsigned HashString(const std::string& str) override;
};
} // namespace T6