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* feat: IW3 menu dumping * fix: IW3 menu dumper preserve menu ownerdraw flag masks * fix: IW3 menu dumper preserve numeric script arguments Emit numeric tokens without quotes so the linker keeps colour arguments separate. Before: `"0.1" "0.1" "0.12" "0.5"` becomes `"0.10.10.120.5"` After: `0.1 0.1 0.12 0.5` This fixes `mouseExit` colour commands failing to clear menu hover borders. * fix: IW3 menu dumper preserve empty item text Keep explicit empty text distinct from null text when dumping menu items. This fixes CD-key values overflowing their input boxes. * test: cover IW3 menu dumper material case * test: cover IW3 menu list path precedence * chore: clang format * fix: reverse order of union to avoid edge case bug in zcg * feat: IW3 menu loading * fix: validate menu expression name table * chore: explain numeric token quoting in comment * refactor: simplify menu dump fallback path * chore: add more dynamic window flags * refactor: reuse IW3 menu window flag constants * refactor: use explicit menu item feature lookup * refactor: represent menu item text as optional * refactor: clarify shared IW3 and IW4 menu constants IW4 only extends the type enum so they can be shared * refactor: clarify IW3 menu zone state naming * fix: log IW3 menu conversion failures * refactor: align IW3 menu list loader with IW4 * refactor: align IW3 menu dumpers with IW4 * refactor: align IW3 menu converter with IW4 * chore: use default enum numeration for operationEnum * chore: small optimization on edit field capability initialization * fix: iw3 menu optimizations for rect not considering relative position to parent * chore: align iw3 menu converting closer to iw4 * chore: align iw3 menu dumping closer to iw4 * fix: not dumping menu flags properties correctly * chore: adjust iw3 expression dumping to work similar to iw4 * chore: adjust iw3 expression converting to work similar to iw4 * chore: use unordered_map for MenuExpressionMatchers --------- Co-authored-by: Jan Laupetin <[email protected]>
95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
#pragma once
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#include "Game/IW3/IW3.h"
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#include <type_traits>
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namespace IW3
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{
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inline constexpr const char* g_expFunctionNames[]{
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"NOOP",
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")",
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"*",
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"/",
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"%",
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"+",
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"-",
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"!",
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"<",
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"<=",
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">",
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">=",
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"==",
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"!=",
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"&&",
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"||",
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"(",
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",",
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"&",
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"|",
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"~",
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"<<",
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">>",
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"sin",
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"cos",
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"min",
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"max",
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"milliseconds",
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"dvarint",
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"dvarbool",
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"dvarfloat",
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"dvarstring",
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"stat",
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"ui_active",
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"flashbanged",
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"scoped",
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"scoreboard_visible",
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"inkillcam",
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"player",
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"selecting_location",
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"team",
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"otherteam",
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"marinesfield",
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"opforfield",
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"menuisopen",
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"writingdata",
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"inlobby",
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"inprivateparty",
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"privatepartyhost",
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"privatepartyhostinlobby",
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"aloneinparty",
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"adsjavelin",
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"weaplockblink",
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"weapattacktop",
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"weapattackdirect",
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"secondsastime",
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"tablelookup",
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"locstring",
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"localvarint",
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"localvarbool",
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"localvarfloat",
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"localvarstring",
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"timeleft",
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"secondsascountdown",
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"gamemsgwndactive",
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"int",
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"string",
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"float",
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"gametypename",
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"gametype",
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"gametypedescription",
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"scoreatrank",
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"friendsonline",
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"spectatingclient",
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"statrangeanybitsset",
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"keybinding",
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"actionslotusable",
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"hudfade",
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"maxrecommendedplayers",
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"acceptinginvite",
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"isintermission",
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};
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static_assert(std::extent_v<decltype(g_expFunctionNames)> == static_cast<unsigned>(NUM_OPERATORS));
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} // namespace IW3
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