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42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
#pragma once
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#include "AssetLoading/AssetLoadingContext.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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class IObjLoader
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{
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public:
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virtual ~IObjLoader() = default;
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/**
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* \brief Checks whether this ObjLoader supports a specified zone.
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* \param zone The zone to check.
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* \return \c true if the specified zone is supported.
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*/
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virtual bool SupportsZone(Zone* zone) const = 0;
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/**
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* \brief Loads all containers that are referenced by a specified zone.
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* \param searchPath The search path object to use to find the referenced containers.
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* \param zone The zone to check for referenced containers.
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*/
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virtual void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const = 0;
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/**
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* \brief Unloads all containers of a specified zone. If a container is also loaded by another zone it will only be unloaded when all referencing zones are
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* unloaded. \param zone The zone to unload all containers for.
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*/
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virtual void UnloadContainersOfZone(Zone* zone) const = 0;
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/**
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* \brief Loads the obj data for all assets of a specified zone.
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* \param searchPath The search path object to use to find obj files.
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* \param zone The zone of the assets to load the obj data for.
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*/
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virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
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virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
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virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const = 0;
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};
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