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OpenAssetTools/src/ObjLoading/XAnim/XAnimLoader.h.template
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2026-06-05 22:59:04 +02:00

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#options GAME(IW3, T5)
#filename "Game/" + GAME + "/XAnim/XAnimLoader" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
// This file was templated.
// See XAnimLoader.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/IAssetCreator.h"
#include GAME_HEADER
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
#set METHOD_NAME "CreateLoader" + GAME
namespace xanim
{
std::unique_ptr<AssetCreator<GAME::AssetXAnim>> METHOD_NAME(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace xanim