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OpenAssetTools/src/ZoneLoading/Game/T6/ContentLoaderT6.h

25 lines
633 B
C++

#pragma once
#include "Game/T6/T6.h"
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
namespace T6
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
public:
explicit ContentLoader(Zone& zone, ZoneInputStream& stream);
void Load() override;
private:
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
};
} // namespace T6