Jan Laupetin
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69c6414eda
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chore: implement base skeleton for architecture independent zone loading
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2025-05-30 20:07:28 +02:00 |
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Jan
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eb16dfcd00
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refactor: merge ZoneInputStream interface with only implementation
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2025-05-02 22:08:07 +01:00 |
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Jan
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9e940a6f53
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refactor: use zone reference in AssetLoader
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2025-05-02 22:08:06 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f0c8ffa6be
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move contentloader classes to their respective game namespaces
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2020-10-17 15:55:19 +02:00 |
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Jan
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b7ab2a1aa6
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ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
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2019-11-14 14:48:40 +01:00 |
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Jan
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42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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2019-09-24 22:35:11 +02:00 |
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