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OpenAssetTools/src/ZoneLoading/Game/T6/ContentLoaderT6.h

27 lines
797 B
C++

#pragma once
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
#include "Game/T6/T6.h"
#include "Loading/IZoneScriptStringProvider.h"
namespace T6
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint, public IZoneScriptStringProvider
{
std::vector<std::string> m_script_strings;
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart);
void LoadXAssetArray(bool atStreamStart, size_t count);
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
std::string& GetZoneScriptString(scr_string_t scrString) override;
};
}