mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-18 23:32:54 +00:00
821 lines
44 KiB
C++
821 lines
44 KiB
C++
#pragma once
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/IW4.h"
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#include "StateMap/StateMapLayout.h"
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#include <type_traits>
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#include <unordered_map>
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namespace IW4
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{
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inline const char* techniqueTypeNames[]{
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"depth prepass",
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"build floatz",
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"build shadowmap depth",
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"build shadowmap color",
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"unlit",
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"emissive",
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"emissive dfog",
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"emissive shadow",
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"emissive shadow dfog",
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"lit",
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"lit dfog",
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"lit sun",
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"lit sun dfog",
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"lit sun shadow",
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"lit sun shadow dfog",
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"lit spot",
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"lit spot dfog",
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"lit spot shadow",
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"lit spot shadow dfog",
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"lit omni",
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"lit omni dfog",
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"lit omni shadow",
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"lit omni shadow dfog",
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"lit instanced",
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"lit instanced dfog",
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"lit instanced sun",
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"lit instanced sun dfog",
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"lit instanced sun shadow",
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"lit instanced sun shadow dfog",
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"lit instanced spot",
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"lit instanced spot dfog",
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"lit instanced spot shadow",
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"lit instanced spot shadow dfog",
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"lit instanced omni",
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"lit instanced omni dfog",
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"lit instanced omni shadow",
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"lit instanced omni shadow dfog",
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"light spot",
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"light omni",
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"light spot shadow",
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"fakelight normal",
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"fakelight view",
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"sunlight preview",
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"case texture",
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"solid wireframe",
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"shaded wireframe",
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"debug bumpmap",
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"debug bumpmap instanced",
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};
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static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
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static const char* materialStreamDestinationNames[]{
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"position",
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"normal",
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"color[0]",
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"color[1]",
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"depth",
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"texcoord[0]",
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"texcoord[1]",
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"texcoord[2]",
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"texcoord[3]",
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"texcoord[4]",
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"texcoord[5]",
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"texcoord[6]",
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"texcoord[7]",
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};
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static_assert(std::extent_v<decltype(materialStreamDestinationNames)> == STREAM_DST_COUNT);
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static const char* materialStreamDestinationAbbreviation[]{
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"p",
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"n",
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"c0",
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"c1",
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"d",
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"t0",
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"t1",
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"t2",
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"t3",
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"t4",
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"t5",
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"t6",
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"t7",
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};
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static_assert(std::extent_v<decltype(materialStreamDestinationAbbreviation)> == STREAM_DST_COUNT);
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static const char* materialStreamSourceNames[]{
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"position",
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"color",
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"texcoord[0]",
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"normal",
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"tangent",
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"texcoord[1]",
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"texcoord[2]",
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"normalTransform[0]",
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"normalTransform[1]",
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};
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static_assert(std::extent_v<decltype(materialStreamSourceNames)> == STREAM_SRC_COUNT);
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static const char* materialStreamSourceAbbreviation[]{
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"p",
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"c",
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"t0",
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"n",
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"t",
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"t1",
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"t2",
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"n0",
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"n1",
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};
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static_assert(std::extent_v<decltype(materialStreamSourceAbbreviation)> == STREAM_SRC_COUNT);
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inline CodeSamplerSource s_lightmapSamplers[]{
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{"primary", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, nullptr, 0, 0},
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{"secondary", TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, nullptr, 0, 0},
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{},
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};
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inline CodeSamplerSource s_lightSamplers[]{
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{"attenuation", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, nullptr, 0, 0},
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{},
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};
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inline CodeSamplerSource s_codeSamplers[]{
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{"white", TEXTURE_SRC_CODE_WHITE, nullptr, 0, 0},
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{"black", TEXTURE_SRC_CODE_BLACK, nullptr, 0, 0},
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{"identityNormalMap", TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP, nullptr, 0, 0},
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{"lightmap", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, s_lightmapSamplers, 0, 0},
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{"outdoor", TEXTURE_SRC_CODE_OUTDOOR, nullptr, 0, 0},
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{"shadowmapSun", TEXTURE_SRC_CODE_SHADOWMAP_SUN, nullptr, 0, 0},
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{"shadowmapSpot", TEXTURE_SRC_CODE_SHADOWMAP_SPOT, nullptr, 0, 0},
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{"feedback", TEXTURE_SRC_CODE_FEEDBACK, nullptr, 0, 0},
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{"resolvedPostSun", TEXTURE_SRC_CODE_RESOLVED_POST_SUN, nullptr, 0, 0},
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{"resolvedScene", TEXTURE_SRC_CODE_RESOLVED_SCENE, nullptr, 0, 0},
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{"postEffect0", TEXTURE_SRC_CODE_POST_EFFECT_0, nullptr, 0, 0},
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{"postEffect1", TEXTURE_SRC_CODE_POST_EFFECT_1, nullptr, 0, 0},
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{"light", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, s_lightSamplers, 0, 0},
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{"floatZ", TEXTURE_SRC_CODE_FLOATZ, nullptr, 0, 0},
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{"processedFloatZ", TEXTURE_SRC_CODE_PROCESSED_FLOATZ, nullptr, 0, 0},
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{"rawFloatZ", TEXTURE_SRC_CODE_RAW_FLOATZ, nullptr, 0, 0},
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{"halfParticleColorSampler", TEXTURE_SRC_CODE_HALF_PARTICLES, nullptr, 0, 0},
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{"halfParticleDepthSampler", TEXTURE_SRC_CODE_HALF_PARTICLES_Z, nullptr, 0, 0},
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{"alternateScene", TEXTURE_SRC_CODE_ALTERNATE_SCENE, nullptr, 0, 0},
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{},
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};
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inline CodeSamplerSource s_defaultCodeSamplers[]{
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{"shadowmapSamplerSun", TEXTURE_SRC_CODE_SHADOWMAP_SUN, nullptr, 0, 0},
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{"shadowmapSamplerSpot", TEXTURE_SRC_CODE_SHADOWMAP_SPOT, nullptr, 0, 0},
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{"feedbackSampler", TEXTURE_SRC_CODE_FEEDBACK, nullptr, 0, 0},
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{"floatZSampler", TEXTURE_SRC_CODE_FLOATZ, nullptr, 0, 0},
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{"processedFloatZSampler", TEXTURE_SRC_CODE_PROCESSED_FLOATZ, nullptr, 0, 0},
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{"rawFloatZSampler", TEXTURE_SRC_CODE_RAW_FLOATZ, nullptr, 0, 0},
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{"halfParticleColorSampler", TEXTURE_SRC_CODE_HALF_PARTICLES, nullptr, 0, 0},
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{"halfParticleDepthSampler", TEXTURE_SRC_CODE_HALF_PARTICLES_Z, nullptr, 0, 0},
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{"attenuationSampler", TEXTURE_SRC_CODE_LIGHT_ATTENUATION, nullptr, 0, 0},
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{"lightmapSamplerPrimary", TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, nullptr, 0, 0},
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{"lightmapSamplerSecondary", TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, nullptr, 0, 0},
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{"modelLightingSampler", TEXTURE_SRC_CODE_MODEL_LIGHTING, nullptr, 0, 0},
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{"cinematicYSampler", TEXTURE_SRC_CODE_CINEMATIC_Y, nullptr, 0, 0},
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{"cinematicCrSampler", TEXTURE_SRC_CODE_CINEMATIC_CR, nullptr, 0, 0},
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{"cinematicCbSampler", TEXTURE_SRC_CODE_CINEMATIC_CB, nullptr, 0, 0},
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{"cinematicASampler", TEXTURE_SRC_CODE_CINEMATIC_A, nullptr, 0, 0},
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{"reflectionProbeSampler", TEXTURE_SRC_CODE_REFLECTION_PROBE, nullptr, 0, 0},
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{"alternateSceneSampler", TEXTURE_SRC_CODE_ALTERNATE_SCENE, nullptr, 0, 0},
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{},
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};
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inline CodeConstantSource s_sunConsts[]{
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{"position", CONST_SRC_CODE_LIGHT_POSITION, nullptr, 0, 0},
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{"diffuse", CONST_SRC_CODE_LIGHT_DIFFUSE, nullptr, 0, 0},
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{"specular", CONST_SRC_CODE_LIGHT_SPECULAR, nullptr, 0, 0},
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{"spotDir", CONST_SRC_CODE_LIGHT_SPOTDIR, nullptr, 0, 0},
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{"spotFactors", CONST_SRC_CODE_LIGHT_SPOTFACTORS, nullptr, 0, 0},
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{"falloffPlacement", CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT, nullptr, 0, 0},
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{},
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};
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inline CodeConstantSource s_nearPlaneConsts[]{
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{"org", CONST_SRC_CODE_NEARPLANE_ORG, nullptr, 0, 0},
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{"dx", CONST_SRC_CODE_NEARPLANE_DX, nullptr, 0, 0},
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{"dy", CONST_SRC_CODE_NEARPLANE_DY, nullptr, 0, 0},
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{},
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};
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inline CodeConstantSource s_codeConsts[]{
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{"nearPlane", CONST_SRC_NONE, s_nearPlaneConsts, 0, 0},
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{"light", CONST_SRC_NONE, s_sunConsts, 0, 0},
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{"baseLightingCoords", CONST_SRC_CODE_BASE_LIGHTING_COORDS, nullptr, 0, 0},
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{"lightprobeAmbient", CONST_SRC_CODE_LIGHT_PROBE_AMBIENT, nullptr, 0, 0},
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{"fullscreenDistortion", CONST_SRC_CODE_COMPOSITE_FX_DISTORTION, nullptr, 0, 0},
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{"fadeEffect", CONST_SRC_CODE_POSTFX_FADE_EFFECT, nullptr, 0, 0},
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{"lightingLookupScale", CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE, nullptr, 0, 0},
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{"debugBumpmap", CONST_SRC_CODE_DEBUG_BUMPMAP, nullptr, 0, 0},
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{"pixelCostFracs", CONST_SRC_CODE_PIXEL_COST_FRACS, nullptr, 0, 0},
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{"pixelCostDecode", CONST_SRC_CODE_PIXEL_COST_DECODE, nullptr, 0, 0},
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{"materialColor", CONST_SRC_CODE_MATERIAL_COLOR, nullptr, 0, 0},
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{"fogConsts", CONST_SRC_CODE_FOG, nullptr, 0, 0},
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{"fogColorLinear", CONST_SRC_CODE_FOG_COLOR_LINEAR, nullptr, 0, 0},
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{"fogColorGamma", CONST_SRC_CODE_FOG_COLOR_GAMMA, nullptr, 0, 0},
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{"fogSunConsts", CONST_SRC_CODE_FOG_SUN_CONSTS, nullptr, 0, 0},
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{"fogSunColorLinear", CONST_SRC_CODE_FOG_SUN_COLOR_LINEAR, nullptr, 0, 0},
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{"fogSunColorGamma", CONST_SRC_CODE_FOG_SUN_COLOR_GAMMA, nullptr, 0, 0},
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{"fogSunDir", CONST_SRC_CODE_FOG_SUN_DIR, nullptr, 0, 0},
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{"glowSetup", CONST_SRC_CODE_GLOW_SETUP, nullptr, 0, 0},
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{"glowApply", CONST_SRC_CODE_GLOW_APPLY, nullptr, 0, 0},
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{"filterTap", CONST_SRC_CODE_FILTER_TAP_0, nullptr, 8, 1},
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{"codeMeshArg", CONST_SRC_CODE_CODE_MESH_ARG_0, nullptr, 2, 1},
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{"renderTargetSize", CONST_SRC_CODE_RENDER_TARGET_SIZE, nullptr, 0, 0},
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{"shadowmapSwitchPartition", CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION, nullptr, 0, 0},
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{"shadowmapScale", CONST_SRC_CODE_SHADOWMAP_SCALE, nullptr, 0, 0},
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{"shadowmapPolygonOffset", CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET, nullptr, 0, 0},
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{"zNear", CONST_SRC_CODE_ZNEAR, nullptr, 0, 0},
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{"clipSpaceLookupScale", CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE, nullptr, 0, 0},
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{"clipSpaceLookupOffset", CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET, nullptr, 0, 0},
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{"dofEquationViewModelAndFarBlur", CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR, nullptr, 0, 0},
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{"dofEquationScene", CONST_SRC_CODE_DOF_EQUATION_SCENE, nullptr, 0, 0},
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{"dofLerpScale", CONST_SRC_CODE_DOF_LERP_SCALE, nullptr, 0, 0},
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{"dofLerpBias", CONST_SRC_CODE_DOF_LERP_BIAS, nullptr, 0, 0},
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{"dofRowDelta", CONST_SRC_CODE_DOF_ROW_DELTA, nullptr, 0, 0},
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{"depthFromClip", CONST_SRC_CODE_DEPTH_FROM_CLIP, nullptr, 0, 0},
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{"outdoorFeatherParms", CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS, nullptr, 0, 0},
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{"envMapParms", CONST_SRC_CODE_ENVMAP_PARMS, nullptr, 0, 0},
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{"colorMatrixR", CONST_SRC_CODE_COLOR_MATRIX_R, nullptr, 0, 0},
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{"colorMatrixG", CONST_SRC_CODE_COLOR_MATRIX_G, nullptr, 0, 0},
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{"colorMatrixB", CONST_SRC_CODE_COLOR_MATRIX_B, nullptr, 0, 0},
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{"colorBias", CONST_SRC_CODE_COLOR_BIAS, nullptr, 0, 0},
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{"colorTintBase", CONST_SRC_CODE_COLOR_TINT_BASE, nullptr, 0, 0},
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{"colorTintDelta", CONST_SRC_CODE_COLOR_TINT_DELTA, nullptr, 0, 0},
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{"colorTintQuadraticDelta", CONST_SRC_CODE_COLOR_TINT_QUADRATIC_DELTA, nullptr, 0, 0},
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{"motionMatrixX", CONST_SRC_CODE_MOTION_MATRIX_X, nullptr, 0, 0},
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{"motionMatrixY", CONST_SRC_CODE_MOTION_MATRIX_Y, nullptr, 0, 0},
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{"motionMatrixW", CONST_SRC_CODE_MOTION_MATRIX_W, nullptr, 0, 0},
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{"gameTime", CONST_SRC_CODE_GAMETIME, nullptr, 0, 0},
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{"particleCloudColor", CONST_SRC_CODE_PARTICLE_CLOUD_COLOR, nullptr, 0, 0},
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{"particleCloudMatrix", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX0, nullptr, 0, 0},
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{"particleCloudMatrix1", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX1, nullptr, 0, 0},
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{"particleCloudMatrix2", CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX2, nullptr, 0, 0},
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{"particleCloudSparkColor0", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR0, nullptr, 0, 0},
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{"particleCloudSparkColor1", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR1, nullptr, 0, 0},
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{"particleCloudSparkColor2", CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR2, nullptr, 0, 0},
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{"particleFountainParms0", CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM0, nullptr, 0, 0},
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{"particleFountainParms1", CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM1, nullptr, 0, 0},
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{"viewportDimensions", CONST_SRC_CODE_VIEWPORT_DIMENSIONS, nullptr, 0, 0},
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{"framebufferRead", CONST_SRC_CODE_FRAMEBUFFER_READ, nullptr, 0, 0},
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{"viewMatrix", CONST_SRC_CODE_VIEW_MATRIX, nullptr, 0, 0},
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{"inverseViewMatrix", CONST_SRC_CODE_INVERSE_VIEW_MATRIX, nullptr, 0, 0},
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{"transposeViewMatrix", CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX, nullptr, 0, 0},
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{"inverseTransposeViewMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX, nullptr, 0, 0},
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{"projectionMatrix", CONST_SRC_CODE_PROJECTION_MATRIX, nullptr, 0, 0},
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{"inverseProjectionMatrix", CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX, nullptr, 0, 0},
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{"transposeProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX, nullptr, 0, 0},
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{"inverseTransposeProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX, nullptr, 0, 0},
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{"viewProjectionMatrix", CONST_SRC_CODE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
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{"inverseViewProjectionMatrix", CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
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{"transposeViewProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
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{"inverseTransposeViewProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX, nullptr, 0, 0},
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{"shadowLookupMatrix", CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
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{"inverseShadowLookupMatrix", CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
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{"transposeShadowLookupMatrix", CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
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{"inverseTransposeShadowLookupMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX, nullptr, 0, 0},
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{"worldOutdoorLookupMatrix", CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
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{"inverseWorldOutdoorLookupMatrix", CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
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{"transposeWorldOutdoorLookupMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
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{"inverseTransposeWorldOutdoorLookupMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX, nullptr, 0, 0},
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{"worldMatrix", CONST_SRC_CODE_WORLD_MATRIX0, nullptr, 0, 0},
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{"inverseWorldMatrix", CONST_SRC_CODE_INVERSE_WORLD_MATRIX0, nullptr, 0, 0},
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{"transposeWorldMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0, nullptr, 0, 0},
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{"inverseTransposeWorldMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0, nullptr, 0, 0},
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{"worldViewMatrix", CONST_SRC_CODE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
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{"inverseWorldViewMatrix", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
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{"transposeWorldViewMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
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{"inverseTransposeWorldViewMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0, nullptr, 0, 0},
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{"worldViewProjectionMatrix", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
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{"inverseWorldViewProjectionMatrix", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
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{"transposeWorldViewProjectionMatrix", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
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{"inverseTransposeWorldViewProjectionMatrix", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0, nullptr, 0, 0},
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{"worldMatrix1", CONST_SRC_CODE_WORLD_MATRIX1, nullptr, 0, 0},
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{"inverseWorldMatrix1", CONST_SRC_CODE_INVERSE_WORLD_MATRIX1, nullptr, 0, 0},
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{"transposeWorldMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1, nullptr, 0, 0},
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{"inverseTransposeWorldMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1, nullptr, 0, 0},
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{"worldViewMatrix1", CONST_SRC_CODE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
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{"inverseWorldViewMatrix1", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
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{"transposeWorldViewMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
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{"inverseTransposeWorldViewMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1, nullptr, 0, 0},
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{"worldViewProjectionMatrix1", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
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{"inverseWorldViewProjectionMatrix1", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
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{"transposeWorldViewProjectionMatrix1", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
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{"inverseTransposeWorldViewProjectionMatrix1", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1, nullptr, 0, 0},
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{"worldMatrix2", CONST_SRC_CODE_WORLD_MATRIX2, nullptr, 0, 0},
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{"inverseWorldMatrix2", CONST_SRC_CODE_INVERSE_WORLD_MATRIX2, nullptr, 0, 0},
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{"transposeWorldMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2, nullptr, 0, 0},
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{"inverseTransposeWorldMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2, nullptr, 0, 0},
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{"worldViewMatrix2", CONST_SRC_CODE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
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{"inverseWorldViewMatrix2", CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
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{"transposeWorldViewMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
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{"inverseTransposeWorldViewMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2, nullptr, 0, 0},
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{"worldViewProjectionMatrix2", CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
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{"inverseWorldViewProjectionMatrix2", CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
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{"transposeWorldViewProjectionMatrix2", CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
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{"inverseTransposeWorldViewProjectionMatrix2", CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2, nullptr, 0, 0},
|
|
{},
|
|
};
|
|
|
|
inline CodeConstantSource s_defaultCodeConsts[]{
|
|
{"nearPlaneOrg", CONST_SRC_CODE_NEARPLANE_ORG, nullptr, 0, 0},
|
|
{"nearPlaneDx", CONST_SRC_CODE_NEARPLANE_DX, nullptr, 0, 0},
|
|
{"nearPlaneDy", CONST_SRC_CODE_NEARPLANE_DY, nullptr, 0, 0},
|
|
{"lightPosition", CONST_SRC_CODE_LIGHT_POSITION, nullptr, 0, 0},
|
|
{"lightDiffuse", CONST_SRC_CODE_LIGHT_DIFFUSE, nullptr, 0, 0},
|
|
{"lightSpecular", CONST_SRC_CODE_LIGHT_SPECULAR, nullptr, 0, 0},
|
|
{"lightSpotDir", CONST_SRC_CODE_LIGHT_SPOTDIR, nullptr, 0, 0},
|
|
{"lightSpotFactors", CONST_SRC_CODE_LIGHT_SPOTFACTORS, nullptr, 0, 0},
|
|
{"lightFalloffPlacement", CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT, nullptr, 0, 0},
|
|
{"sunShadowmapPixelAdjust", CONST_SRC_CODE_SUN_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
|
|
{"spotShadowmapPixelAdjust", CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST, nullptr, 0, 0},
|
|
{},
|
|
};
|
|
|
|
inline MaterialUpdateFrequency s_codeConstUpdateFreq[]{
|
|
MTL_UPDATE_RARELY, // LIGHT_POSITION
|
|
MTL_UPDATE_RARELY, // LIGHT_DIFFUSE
|
|
MTL_UPDATE_RARELY, // LIGHT_SPECULAR
|
|
MTL_UPDATE_RARELY, // LIGHT_SPOTDIR
|
|
MTL_UPDATE_RARELY, // LIGHT_SPOTFACTORS
|
|
MTL_UPDATE_RARELY, // LIGHT_FALLOFF_PLACEMENT
|
|
MTL_UPDATE_RARELY, // PARTICLE_CLOUD_COLOR
|
|
MTL_UPDATE_RARELY, // GAMETIME
|
|
MTL_UPDATE_RARELY, // PIXEL_COST_FRACS
|
|
MTL_UPDATE_RARELY, // PIXEL_COST_DECODE
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_0
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_1
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_2
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_3
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_4
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_5
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_6
|
|
MTL_UPDATE_RARELY, // FILTER_TAP_7
|
|
MTL_UPDATE_RARELY, // COLOR_MATRIX_R
|
|
MTL_UPDATE_RARELY, // COLOR_MATRIX_G
|
|
MTL_UPDATE_RARELY, // COLOR_MATRIX_B
|
|
MTL_UPDATE_RARELY, // SHADOWMAP_POLYGON_OFFSET
|
|
MTL_UPDATE_RARELY, // RENDER_TARGET_SIZE
|
|
MTL_UPDATE_RARELY, // DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR
|
|
MTL_UPDATE_RARELY, // DOF_EQUATION_SCENE
|
|
MTL_UPDATE_RARELY, // DOF_LERP_SCALE
|
|
MTL_UPDATE_RARELY, // DOF_LERP_BIAS
|
|
MTL_UPDATE_RARELY, // DOF_ROW_DELTA
|
|
MTL_UPDATE_RARELY, // MOTION_MATRIX_X
|
|
MTL_UPDATE_RARELY, // MOTION_MATRIX_Y
|
|
MTL_UPDATE_RARELY, // MOTION_MATRIX_W
|
|
MTL_UPDATE_RARELY, // SHADOWMAP_SWITCH_PARTITION
|
|
MTL_UPDATE_RARELY, // SHADOWMAP_SCALE
|
|
MTL_UPDATE_RARELY, // ZNEAR
|
|
MTL_UPDATE_RARELY, // LIGHTING_LOOKUP_SCALE
|
|
MTL_UPDATE_RARELY, // DEBUG_BUMPMAP
|
|
MTL_UPDATE_RARELY, // MATERIAL_COLOR
|
|
MTL_UPDATE_RARELY, // FOG
|
|
MTL_UPDATE_RARELY, // FOG_COLOR_LINEAR
|
|
MTL_UPDATE_RARELY, // FOG_COLOR_GAMMA
|
|
MTL_UPDATE_RARELY, // FOG_SUN_CONSTS
|
|
MTL_UPDATE_RARELY, // FOG_SUN_COLOR_LINEAR
|
|
MTL_UPDATE_RARELY, // FOG_SUN_COLOR_GAMMA
|
|
MTL_UPDATE_RARELY, // FOG_SUN_DIR
|
|
MTL_UPDATE_RARELY, // GLOW_SETUP
|
|
MTL_UPDATE_RARELY, // GLOW_APPLY
|
|
MTL_UPDATE_RARELY, // COLOR_BIAS
|
|
MTL_UPDATE_RARELY, // COLOR_TINT_BASE
|
|
MTL_UPDATE_RARELY, // COLOR_TINT_DELTA
|
|
MTL_UPDATE_RARELY, // COLOR_TINT_QUADRATIC_DELTA
|
|
MTL_UPDATE_RARELY, // OUTDOOR_FEATHER_PARMS
|
|
MTL_UPDATE_RARELY, // ENVMAP_PARMS
|
|
MTL_UPDATE_RARELY, // SUN_SHADOWMAP_PIXEL_ADJUST
|
|
MTL_UPDATE_RARELY, // SPOT_SHADOWMAP_PIXEL_ADJUST
|
|
MTL_UPDATE_RARELY, // COMPOSITE_FX_DISTORTION
|
|
MTL_UPDATE_RARELY, // POSTFX_FADE_EFFECT
|
|
MTL_UPDATE_RARELY, // VIEWPORT_DIMENSIONS
|
|
MTL_UPDATE_RARELY, // FRAMEBUFFER_READ
|
|
MTL_UPDATE_PER_PRIM, // BASE_LIGHTING_COORDS
|
|
MTL_UPDATE_PER_PRIM, // LIGHT_PROBE_AMBIENT
|
|
MTL_UPDATE_RARELY, // NEARPLANE_ORG
|
|
MTL_UPDATE_RARELY, // NEARPLANE_DX
|
|
MTL_UPDATE_RARELY, // NEARPLANE_DY
|
|
MTL_UPDATE_RARELY, // CLIP_SPACE_LOOKUP_SCALE
|
|
MTL_UPDATE_RARELY, // CLIP_SPACE_LOOKUP_OFFSET
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_MATRIX0
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_MATRIX1
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_MATRIX2
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_SPARK_COLOR0
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_SPARK_COLOR1
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_CLOUD_SPARK_COLOR2
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_FOUNTAIN_PARM0
|
|
MTL_UPDATE_PER_OBJECT, // PARTICLE_FOUNTAIN_PARM1
|
|
MTL_UPDATE_PER_OBJECT, // DEPTH_FROM_CLIP
|
|
MTL_UPDATE_PER_OBJECT, // CODE_MESH_ARG_0
|
|
MTL_UPDATE_PER_OBJECT, // CODE_MESH_ARG_1
|
|
MTL_UPDATE_PER_OBJECT, // VIEW_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_VIEW_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // TRANSPOSE_VIEW_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_TRANSPOSE_VIEW_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // TRANSPOSE_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_TRANSPOSE_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // VIEW_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_VIEW_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // TRANSPOSE_VIEW_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // SHADOW_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_SHADOW_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // TRANSPOSE_SHADOW_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_OBJECT, // INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_PRIM, // WORLD_OUTDOOR_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX
|
|
MTL_UPDATE_PER_PRIM, // WORLD_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_PROJECTION_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_PROJECTION_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0
|
|
MTL_UPDATE_PER_PRIM, // WORLD_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_PROJECTION_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_PROJECTION_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1
|
|
MTL_UPDATE_PER_PRIM, // WORLD_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // WORLD_VIEW_PROJECTION_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_WORLD_VIEW_PROJECTION_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2
|
|
MTL_UPDATE_PER_PRIM, // INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2
|
|
};
|
|
static_assert(std::extent_v<decltype(s_codeConstUpdateFreq)> == CONST_SRC_TOTAL_COUNT);
|
|
|
|
inline MaterialUpdateFrequency s_codeSamplerUpdateFreq[]{
|
|
MTL_UPDATE_RARELY, // BLACK
|
|
MTL_UPDATE_RARELY, // WHITE
|
|
MTL_UPDATE_RARELY, // IDENTITY_NORMAL_MAP
|
|
MTL_UPDATE_RARELY, // MODEL_LIGHTING
|
|
MTL_UPDATE_CUSTOM, // LIGHTMAP_PRIMARY
|
|
MTL_UPDATE_CUSTOM, // LIGHTMAP_SECONDARY
|
|
MTL_UPDATE_RARELY, // SHADOWMAP_SUN
|
|
MTL_UPDATE_RARELY, // SHADOWMAP_SPOT
|
|
MTL_UPDATE_PER_OBJECT, // FEEDBACK
|
|
MTL_UPDATE_RARELY, // RESOLVED_POST_SUN
|
|
MTL_UPDATE_RARELY, // RESOLVED_SCENE
|
|
MTL_UPDATE_RARELY, // POST_EFFECT_0
|
|
MTL_UPDATE_RARELY, // POST_EFFECT_1
|
|
MTL_UPDATE_PER_OBJECT, // LIGHT_ATTENUATION
|
|
MTL_UPDATE_RARELY, // OUTDOOR
|
|
MTL_UPDATE_RARELY, // FLOATZ
|
|
MTL_UPDATE_RARELY, // PROCESSED_FLOATZ
|
|
MTL_UPDATE_RARELY, // RAW_FLOATZ
|
|
MTL_UPDATE_RARELY, // HALF_PARTICLES
|
|
MTL_UPDATE_RARELY, // HALF_PARTICLES_Z
|
|
MTL_UPDATE_PER_OBJECT, // CASE_TEXTURE
|
|
MTL_UPDATE_PER_OBJECT, // CINEMATIC_Y
|
|
MTL_UPDATE_PER_OBJECT, // CINEMATIC_CR
|
|
MTL_UPDATE_PER_OBJECT, // CINEMATIC_CB
|
|
MTL_UPDATE_PER_OBJECT, // CINEMATIC_A
|
|
MTL_UPDATE_CUSTOM, // REFLECTION_PROBE
|
|
MTL_UPDATE_RARELY, // ALTERNATE_SCENE
|
|
};
|
|
static_assert(std::extent_v<decltype(s_codeSamplerUpdateFreq)> == TEXTURE_SRC_CODE_COUNT);
|
|
|
|
inline MaterialTextureSource g_customSamplerSrc[]{
|
|
TEXTURE_SRC_CODE_REFLECTION_PROBE, // CUSTOM_SAMPLER_REFLECTION_PROBE
|
|
TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY, // CUSTOM_SAMPLER_LIGHTMAP_PRIMARY
|
|
TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY, // CUSTOM_SAMPLER_LIGHTMAP_SECONDARY
|
|
};
|
|
static_assert(std::extent_v<decltype(g_customSamplerSrc)> == CUSTOM_SAMPLER_COUNT);
|
|
|
|
inline MaterialTypeInfo g_materialTypeInfo[]{
|
|
{"", "" },
|
|
{"m/", "m_" },
|
|
{"mc/", "mc_"},
|
|
{"mg/", "mg_"},
|
|
{"w/", "w_" },
|
|
{"wc/", "wc_"},
|
|
};
|
|
static_assert(std::extent_v<decltype(g_materialTypeInfo)> == MTL_TYPE_COUNT);
|
|
|
|
struct KnownMaterialTextureMap
|
|
{
|
|
const char* m_name;
|
|
const char* m_additional_property_suffix;
|
|
};
|
|
|
|
static constexpr std::pair<uint32_t, KnownMaterialTextureMap> MakeKnownTextureMap(const char* name, const char* additionalPropertySuffix)
|
|
{
|
|
return std::make_pair(Common::R_HashString(name, 0u), KnownMaterialTextureMap{name, additionalPropertySuffix});
|
|
}
|
|
|
|
inline std::unordered_map knownTextureMaps{
|
|
MakeKnownTextureMap("colorMap", "Color"),
|
|
MakeKnownTextureMap("colorMap0", "Color00"),
|
|
MakeKnownTextureMap("colorMap1", "Color01"),
|
|
MakeKnownTextureMap("colorMap2", "Color02"),
|
|
MakeKnownTextureMap("normalMap", "Normal"),
|
|
MakeKnownTextureMap("specularMap", "Specular"),
|
|
MakeKnownTextureMap("detailMap", "Detail"),
|
|
};
|
|
|
|
static constexpr std::pair<uint32_t, const char*> MakeKnownConstantName(const char* name)
|
|
{
|
|
return std::make_pair(Common::R_HashString(name, 0u), name);
|
|
}
|
|
|
|
inline std::unordered_map knownConstantNames{
|
|
MakeKnownConstantName("distortionScale"),
|
|
MakeKnownConstantName("eyeOffsetParms"),
|
|
MakeKnownConstantName("falloffBeginColor"),
|
|
MakeKnownConstantName("falloffEndColor"),
|
|
};
|
|
|
|
enum class StateMapLayout_e
|
|
{
|
|
ALPHA_TEST,
|
|
BLEND_FUNC,
|
|
SEPARATE_ALPHA_BLEND_FUNC,
|
|
CULL_FACE,
|
|
DEPTH_TEST,
|
|
DEPTH_WRITE,
|
|
COLOR_WRITE,
|
|
GAMMA_WRITE,
|
|
POLYGON_OFFSET,
|
|
STENCIL,
|
|
WIREFRAME
|
|
};
|
|
|
|
inline state_map::StateMapLayoutEntries stateMapEntryLayout({
|
|
{"alphaTest", 0, GFXS0_ATEST_MASK | GFXS0_ATEST_DISABLE, {"mtlAlphaTest"} },
|
|
{"blendFunc", 0, GFXS0_BLEND_RGB_MASK, {"mtlBlendOp", "mtlSrcBlend", "mtlDestBlend"} },
|
|
{"separateAlphaBlendFunc", 0, GFXS0_BLEND_ALPHA_MASK, {"mtlBlendOpAlpha", "mtlSrcBlendAlpha", "mtlDestBlendAlpha"}},
|
|
{"cullFace", 0, GFXS0_CULL_MASK, {"mtlCullFace"} },
|
|
{"depthTest", 1, GFXS1_DEPTHTEST_MASK | GFXS1_DEPTHTEST_DISABLE, {"mtlDepthTest"} },
|
|
{"depthWrite", 1, GFXS1_DEPTHWRITE, {"mtlDepthWrite"} },
|
|
{"colorWrite", 0, GFXS0_COLORWRITE_MASK, {"mtlColorWriteRgb", "mtlColorWriteAlpha"} },
|
|
{"gammaWrite",
|
|
0, GFXS0_GAMMAWRITE,
|
|
{
|
|
"mtlGammaWrite",
|
|
} },
|
|
{"polygonOffset",
|
|
1, GFXS1_POLYGON_OFFSET_MASK,
|
|
{
|
|
"mtlPolygonOffset",
|
|
} },
|
|
{"stencil",
|
|
1, GFXS1_STENCILFUNC_FRONTBACK_MASK | GFXS1_STENCILOP_FRONTBACK_MASK,
|
|
{
|
|
"mtlStencil",
|
|
"mtlStencilFuncFront",
|
|
"mtlStencilOpFrontPass",
|
|
"mtlStencilOpFrontFail",
|
|
"mtlStencilOpFrontZFail",
|
|
"mtlStencilFuncBack",
|
|
"mtlStencilOpBackPass",
|
|
"mtlStencilOpBackFail",
|
|
"mtlStencilOpBackZFail",
|
|
} },
|
|
{"wireframe",
|
|
0, GFXS0_POLYMODE_LINE,
|
|
{
|
|
"mtlWireframe",
|
|
} }
|
|
});
|
|
|
|
inline state_map::StateMapLayoutVars stateMapVarLayout({
|
|
{"mtlAlphaTest",
|
|
0, {
|
|
{"Always", GFXS0_ATEST_DISABLE},
|
|
{"GE128", GFXS0_ATEST_GE_128},
|
|
{"GT0", GFXS0_ATEST_GT_0},
|
|
{"LT128", GFXS0_ATEST_LT_128},
|
|
}},
|
|
{"mtlBlendOp",
|
|
0, {
|
|
{"Add", GFXS_BLENDOP_ADD << GFXS0_BLENDOP_RGB_SHIFT},
|
|
{"Subtract", GFXS_BLENDOP_SUBTRACT << GFXS0_BLENDOP_RGB_SHIFT},
|
|
{"RevSubtract", GFXS_BLENDOP_REVSUBTRACT << GFXS0_BLENDOP_RGB_SHIFT},
|
|
{"Min", GFXS_BLENDOP_MIN << GFXS0_BLENDOP_RGB_SHIFT},
|
|
{"Max", GFXS_BLENDOP_MAX << GFXS0_BLENDOP_RGB_SHIFT},
|
|
{"Disable", GFXS_BLENDOP_DISABLED << GFXS0_BLENDOP_RGB_SHIFT},
|
|
}},
|
|
{"mtlSrcBlend",
|
|
0, {
|
|
{"Zero", GFXS_BLEND_ZERO << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"One", GFXS_BLEND_ONE << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
|
|
}},
|
|
{"mtlDestBlend",
|
|
0, {
|
|
{"Zero", GFXS_BLEND_ZERO << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"One", GFXS_BLEND_ONE << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
|
|
}},
|
|
{"mtlBlendOpAlpha",
|
|
0, {
|
|
{"Add", GFXS_BLENDOP_ADD << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
{"Subtract", GFXS_BLENDOP_SUBTRACT << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
{"RevSubtract", GFXS_BLENDOP_REVSUBTRACT << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
{"Min", GFXS_BLENDOP_MIN << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
{"Max", GFXS_BLENDOP_MAX << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
{"Disable", GFXS_BLENDOP_DISABLED << GFXS0_BLENDOP_ALPHA_SHIFT},
|
|
}},
|
|
{"mtlSrcBlendAlpha",
|
|
0, {
|
|
{"Zero", GFXS_BLEND_ZERO << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"One", GFXS_BLEND_ONE << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
|
|
}},
|
|
{"mtlDestBlendAlpha",
|
|
0, {
|
|
{"Zero", GFXS_BLEND_ZERO << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"One", GFXS_BLEND_ONE << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
|
|
}},
|
|
{"mtlCullFace",
|
|
0, {
|
|
{"None", GFXS0_CULL_NONE},
|
|
{"Back", GFXS0_CULL_BACK},
|
|
{"Front", GFXS0_CULL_FRONT},
|
|
}},
|
|
{"mtlColorWriteRgb",
|
|
0, {
|
|
{"Enable", GFXS0_COLORWRITE_RGB},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlColorWriteAlpha",
|
|
0, {
|
|
{"Enable", GFXS0_COLORWRITE_ALPHA},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlGammaWrite",
|
|
0, {
|
|
{"Enable", GFXS0_GAMMAWRITE},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlWireframe",
|
|
0, {
|
|
{"Enable", GFXS0_POLYMODE_LINE},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlDepthTest",
|
|
1, {
|
|
{"Disable", GFXS1_DEPTHTEST_DISABLE},
|
|
{"Less", GFXS1_DEPTHTEST_LESS},
|
|
{"LessEqual", GFXS1_DEPTHTEST_LESSEQUAL},
|
|
{"Equal", GFXS1_DEPTHTEST_EQUAL},
|
|
{"Always", GFXS1_DEPTHTEST_ALWAYS},
|
|
}},
|
|
{"mtlDepthWrite",
|
|
1, {
|
|
{"Enable", GFXS1_DEPTHWRITE},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlPolygonOffset",
|
|
1, {
|
|
{"1", GFXS1_POLYGON_OFFSET_1},
|
|
{"2", GFXS1_POLYGON_OFFSET_2},
|
|
{"shadowmap", GFXS1_POLYGON_OFFSET_SHADOWMAP},
|
|
{"0", GFXS1_POLYGON_OFFSET_0},
|
|
}},
|
|
{"mtlStencil",
|
|
1, {
|
|
{"OneSided", GFXS1_STENCIL_FRONT_ENABLE},
|
|
{"TwoSided", GFXS1_STENCIL_FRONT_ENABLE | GFXS1_STENCIL_BACK_ENABLE},
|
|
{"Disable", 0},
|
|
}},
|
|
{"mtlStencilFuncFront",
|
|
1, {
|
|
{"Less", GFXS_STENCILFUNC_LESS << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"Equal", GFXS_STENCILFUNC_EQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"LessEqual", GFXS_STENCILFUNC_LESSEQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"Greater", GFXS_STENCILFUNC_GREATER << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"NotEqual", GFXS_STENCILFUNC_NOTEQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"GreaterEqual", GFXS_STENCILFUNC_GREATEREQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"Always", GFXS_STENCILFUNC_ALWAYS << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
{"Never", GFXS_STENCILFUNC_NEVER << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
|
|
}},
|
|
{"mtlStencilOpFrontPass",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_PASS_SHIFT},
|
|
}},
|
|
{"mtlStencilOpFrontFail",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
|
|
}},
|
|
{"mtlStencilOpFrontZFail",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
|
|
}},
|
|
{"mtlStencilFuncBack",
|
|
1, {
|
|
{"Less", GFXS_STENCILFUNC_LESS << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"Equal", GFXS_STENCILFUNC_EQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"LessEqual", GFXS_STENCILFUNC_LESSEQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"Greater", GFXS_STENCILFUNC_GREATER << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"NotEqual", GFXS_STENCILFUNC_NOTEQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"GreaterEqual", GFXS_STENCILFUNC_GREATEREQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"Always", GFXS_STENCILFUNC_ALWAYS << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
{"Never", GFXS_STENCILFUNC_NEVER << GFXS1_STENCIL_BACK_FUNC_SHIFT},
|
|
}},
|
|
{"mtlStencilOpBackPass",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_PASS_SHIFT},
|
|
}},
|
|
{"mtlStencilOpBackFail",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_FAIL_SHIFT},
|
|
}},
|
|
{"mtlStencilOpBackZFail",
|
|
1, {
|
|
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
|
|
}},
|
|
});
|
|
|
|
inline state_map::StateMapLayout stateMapLayout(std::extent_v<decltype(GfxStateBits::loadBits)>, stateMapEntryLayout, stateMapVarLayout);
|
|
} // namespace IW4
|