OpenAssetTools/src/ObjCommon/Game/T6/InfoString/WeaponAttachmentFields.h
2023-11-19 21:07:21 +00:00

85 lines
8.9 KiB
C++

#pragma once
#include "Game/T6/T6.h"
namespace T6
{
inline cspField_t attachment_fields[]{
{"displayName", offsetof(WeaponAttachment, szDisplayName), CSPFT_STRING },
{"attachmentType", offsetof(WeaponAttachment, attachmentType), AFT_ATTACHMENTTYPE},
{"penetrateType", offsetof(WeaponAttachment, penetrateType), AFT_PENETRATE_TYPE},
{"firstRaisePriority", offsetof(WeaponAttachment, firstRaisePriority), CSPFT_INT },
{"hipIdleAmount", offsetof(WeaponAttachment, fHipIdleAmount), CSPFT_FLOAT },
{"fireType", offsetof(WeaponAttachment, fireType), AFT_FIRETYPE },
{"damageRangeScale", offsetof(WeaponAttachment, fDamageRangeScale), CSPFT_FLOAT },
{"adsZoomFov1", offsetof(WeaponAttachment, fAdsZoomFov1), CSPFT_FLOAT },
{"adsZoomFov2", offsetof(WeaponAttachment, fAdsZoomFov2), CSPFT_FLOAT },
{"adsZoomFov3", offsetof(WeaponAttachment, fAdsZoomFov3), CSPFT_FLOAT },
{"adsZoomInFrac", offsetof(WeaponAttachment, fAdsZoomInFrac), CSPFT_FLOAT },
{"adsZoomOutFrac", offsetof(WeaponAttachment, fAdsZoomOutFrac), CSPFT_FLOAT },
{"adsTransInTimeScale", offsetof(WeaponAttachment, fAdsTransInTimeScale), CSPFT_FLOAT },
{"adsTransOutTimeScale", offsetof(WeaponAttachment, fAdsTransOutTimeScale), CSPFT_FLOAT },
{"adsRecoilReductionRate", offsetof(WeaponAttachment, fAdsRecoilReductionRate), CSPFT_FLOAT },
{"adsRecoilReductionLimit", offsetof(WeaponAttachment, fAdsRecoilReductionLimit), CSPFT_FLOAT },
{"adsViewKickCenterSpeedScale", offsetof(WeaponAttachment, fAdsViewKickCenterSpeedScale), CSPFT_FLOAT },
{"adsIdleAmountScale", offsetof(WeaponAttachment, fAdsIdleAmountScale), CSPFT_FLOAT },
{"swayOverride", offsetof(WeaponAttachment, swayOverride), CSPFT_BOOL },
{"swayMaxAngle", offsetof(WeaponAttachment, swayMaxAngle), CSPFT_FLOAT },
{"swayLerpSpeed", offsetof(WeaponAttachment, swayLerpSpeed), CSPFT_FLOAT },
{"swayPitchScale", offsetof(WeaponAttachment, swayPitchScale), CSPFT_FLOAT },
{"swayYawScale", offsetof(WeaponAttachment, swayYawScale), CSPFT_FLOAT },
{"swayHorizScale", offsetof(WeaponAttachment, swayHorizScale), CSPFT_FLOAT },
{"swayVertScale", offsetof(WeaponAttachment, swayVertScale), CSPFT_FLOAT },
{"adsSwayOverride", offsetof(WeaponAttachment, adsSwayOverride), CSPFT_BOOL },
{"adsSwayMaxAngle", offsetof(WeaponAttachment, adsSwayMaxAngle), CSPFT_FLOAT },
{"adsSwayLerpSpeed", offsetof(WeaponAttachment, adsSwayLerpSpeed), CSPFT_FLOAT },
{"adsSwayPitchScale", offsetof(WeaponAttachment, adsSwayPitchScale), CSPFT_FLOAT },
{"adsSwayYawScale", offsetof(WeaponAttachment, adsSwayYawScale), CSPFT_FLOAT },
{"adsSwayHorizScale", offsetof(WeaponAttachment, fAdsSwayHorizScale), CSPFT_FLOAT },
{"adsSwayVertScale", offsetof(WeaponAttachment, fAdsSwayVertScale), CSPFT_FLOAT },
{"adsMoveSpeedScale", offsetof(WeaponAttachment, adsMoveSpeedScale), CSPFT_FLOAT },
{"hipSpreadMinScale", offsetof(WeaponAttachment, fHipSpreadMinScale), CSPFT_FLOAT },
{"hipSpreadMaxScale", offsetof(WeaponAttachment, fHipSpreadMaxScale), CSPFT_FLOAT },
{"strafeRotR", offsetof(WeaponAttachment, strafeRotR), CSPFT_FLOAT },
{"standMoveF", offsetof(WeaponAttachment, standMoveF), CSPFT_FLOAT },
{"standRotP", offsetof(WeaponAttachment, vStandRot.x), CSPFT_FLOAT },
{"standRotY", offsetof(WeaponAttachment, vStandRot.y), CSPFT_FLOAT },
{"standRotR", offsetof(WeaponAttachment, vStandRot.z), CSPFT_FLOAT },
{"fireTimeScale", offsetof(WeaponAttachment, fFireTimeScale), CSPFT_FLOAT },
{"reloadTimeScale", offsetof(WeaponAttachment, fReloadTimeScale), CSPFT_FLOAT },
{"reloadEmptyTimeScale", offsetof(WeaponAttachment, fReloadEmptyTimeScale), CSPFT_FLOAT },
{"reloadAddTimeScale", offsetof(WeaponAttachment, fReloadAddTimeScale), CSPFT_FLOAT },
{"reloadQuickTimeScale", offsetof(WeaponAttachment, fReloadQuickTimeScale), CSPFT_FLOAT },
{"reloadQuickEmptyTimeScale", offsetof(WeaponAttachment, fReloadQuickEmptyTimeScale), CSPFT_FLOAT },
{"reloadQuickAddTimeScale", offsetof(WeaponAttachment, fReloadQuickAddTimeScale), CSPFT_FLOAT },
{"perks1", offsetof(WeaponAttachment, perks[0]), CSPFT_UINT },
{"perks0", offsetof(WeaponAttachment, perks[1]), CSPFT_UINT },
{"altWeaponAdsOnly", offsetof(WeaponAttachment, bAltWeaponAdsOnly), CSPFT_BOOL },
{"altWeaponDisableSwitching", offsetof(WeaponAttachment, bAltWeaponDisableSwitching), CSPFT_BOOL },
{"altScopeADSTransInTime", offsetof(WeaponAttachment, altScopeADSTransInTime), CSPFT_FLOAT },
{"altScopeADSTransOutTime", offsetof(WeaponAttachment, altScopeADSTransOutTime), CSPFT_FLOAT },
{"silenced", offsetof(WeaponAttachment, bSilenced), CSPFT_BOOL },
{"dualMag", offsetof(WeaponAttachment, bDualMag), CSPFT_BOOL },
{"laserSight", offsetof(WeaponAttachment, laserSight), CSPFT_BOOL },
{"infrared", offsetof(WeaponAttachment, bInfraRed), CSPFT_BOOL },
{"useAsMelee", offsetof(WeaponAttachment, bUseAsMelee), CSPFT_BOOL },
{"dualWield", offsetof(WeaponAttachment, bDualWield), CSPFT_BOOL },
{"sharedAmmo", offsetof(WeaponAttachment, sharedAmmo), CSPFT_BOOL },
{"mmsWeapon", offsetof(WeaponAttachment, mmsWeapon), CSPFT_BOOL },
{"mmsInScope", offsetof(WeaponAttachment, mmsInScope), CSPFT_BOOL },
{"mmsFOV", offsetof(WeaponAttachment, mmsFOV), CSPFT_FLOAT },
{"mmsAspect", offsetof(WeaponAttachment, mmsAspect), CSPFT_FLOAT },
{"mmsMaxDist", offsetof(WeaponAttachment, mmsMaxDist), CSPFT_FLOAT },
{"clipSizeScale", offsetof(WeaponAttachment, clipSizeScale), CSPFT_FLOAT },
{"clipSize", offsetof(WeaponAttachment, iClipSize), CSPFT_INT },
{"stackFire", offsetof(WeaponAttachment, stackFire), CSPFT_FLOAT },
{"stackFireSpread", offsetof(WeaponAttachment, stackFireSpread), CSPFT_FLOAT },
{"stackFireAccuracyDecay", offsetof(WeaponAttachment, stackFireAccuracyDecay), CSPFT_FLOAT },
{"customFloat0", offsetof(WeaponAttachment, customFloat0), CSPFT_FLOAT },
{"customFloat1", offsetof(WeaponAttachment, customFloat1), CSPFT_FLOAT },
{"customFloat2", offsetof(WeaponAttachment, customFloat2), CSPFT_FLOAT },
{"customBool0", offsetof(WeaponAttachment, customBool0), CSPFT_BOOL },
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
};
}