OpenAssetTools/src/ObjLoading/AssetLoading/AssetLoadingManager.h
2023-11-19 21:07:21 +00:00

38 lines
1.7 KiB
C++

#pragma once
#include "AssetLoadingContext.h"
#include "IAssetLoader.h"
#include "IAssetLoadingManager.h"
#include <map>
class AssetLoadingManager final : public IAssetLoadingManager
{
const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
AssetLoadingContext& m_context;
XAssetInfoGeneric* m_last_dependency_loaded;
XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
Zone* zone);
public:
AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings) override;
XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
};