2023-11-19 21:07:21 +00:00

19 lines
601 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
{
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
};
} // namespace T6