mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 16:45:44 +00:00
618 lines
24 KiB
C++
618 lines
24 KiB
C++
#include "AssetDumperXModel.h"
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#include "Game/T6/CommonT6.h"
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#include "Math/Quaternion.h"
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#include "Model/XModel/XModelExportWriter.h"
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#include "ObjWriting.h"
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#include "Utils/HalfFloat.h"
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#include "Utils/QuatInt16.h"
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#include <cassert>
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#include <sstream>
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using namespace T6;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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GfxImage* AssetDumperXModel::GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
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return def->image;
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
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return def->image;
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
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return def->image;
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}
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return potentialTextureDefs[0]->image;
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}
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GfxImage* AssetDumperXModel::GetMaterialNormalMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_NORMAL_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'n' && def->nameEnd == 'p')
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return def->image;
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}
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return potentialTextureDefs[0]->image;
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}
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GfxImage* AssetDumperXModel::GetMaterialSpecularMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_SPECULAR_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 's' && def->nameEnd == 'p')
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return def->image;
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}
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return potentialTextureDefs[0]->image;
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}
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void AssetDumperXModel::AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
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{
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if (!model->materialHandles)
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return;
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for (auto surfIndex = 0u; surfIndex < model->numsurfs; surfIndex++)
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{
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Material* material = model->materialHandles[surfIndex];
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if (!materialMapper.Add(material))
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continue;
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MtlMaterial mtl;
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mtl.materialName = std::string(material->info.name);
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GfxImage* colorMap = GetMaterialColorMap(material);
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GfxImage* normalMap = GetMaterialNormalMap(material);
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GfxImage* specularMap = GetMaterialSpecularMap(material);
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if (colorMap != nullptr)
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mtl.colorMapName = colorMap->name;
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if (normalMap != nullptr)
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mtl.normalMapName = normalMap->name;
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if (specularMap != nullptr)
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mtl.specularMapName = specularMap->name;
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writer.AddMaterial(std::move(mtl));
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}
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}
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void AssetDumperXModel::AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
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{
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const auto surfCount = model->lodInfo[lod].numsurfs;
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const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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ObjObject object;
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object.name = "surf" + std::to_string(surfIndex);
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object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
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writer.AddObject(std::move(object));
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}
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}
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void AssetDumperXModel::AddObjVertices(ObjWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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const auto& v = surface.verts0[vertexIndex];
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vec2_t uv{};
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vec3_t normalVec{};
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Common::Vec2UnpackTexCoords(v.texCoord, &uv);
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Common::Vec3UnpackUnitVec(v.normal, &normalVec);
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ObjVertex objVertex{};
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ObjNormal objNormal{};
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ObjUv objUv{};
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objVertex.coordinates[0] = v.xyz.x;
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objVertex.coordinates[1] = v.xyz.z;
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objVertex.coordinates[2] = -v.xyz.y;
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objNormal.normal[0] = normalVec.x;
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objNormal.normal[1] = normalVec.z;
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objNormal.normal[2] = -normalVec.y;
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objUv.uv[0] = uv.x;
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objUv.uv[1] = 1.0f - uv.y;
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writer.AddVertex(static_cast<int>(surfIndex), objVertex);
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writer.AddNormal(static_cast<int>(surfIndex), objNormal);
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writer.AddUv(static_cast<int>(surfIndex), objUv);
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}
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}
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}
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void AssetDumperXModel::AddObjFaces(ObjWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
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{
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const auto& tri = surface.triIndices[triIndex];
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ObjFace face{};
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face.vertexIndex[0] = tri[2] + surface.baseVertIndex;
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face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
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face.vertexIndex[2] = tri[0] + surface.baseVertIndex;
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face.normalIndex[0] = face.vertexIndex[0];
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face.normalIndex[1] = face.vertexIndex[1];
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face.normalIndex[2] = face.vertexIndex[2];
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face.uvIndex[0] = face.vertexIndex[0];
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face.uvIndex[1] = face.vertexIndex[1];
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face.uvIndex[2] = face.vertexIndex[2];
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writer.AddFace(static_cast<int>(surfIndex), face);
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}
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}
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}
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void AssetDumperXModel::DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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const auto* model = asset->Asset();
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const auto matFile = context.OpenAssetFile("model_export/" + std::string(model->name) + ".mtl");
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if (!matFile)
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return;
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ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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AddObjMaterials(writer, materialMapper, model);
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writer.WriteMtl(*matFile);
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}
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void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
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{
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const auto* model = asset->Asset();
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std::ostringstream ss;
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ss << "model_export/" << model->name << "_lod" << lod << ".OBJ";
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const auto assetFile = context.OpenAssetFile(ss.str());
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if (!assetFile)
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return;
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ObjWriter writer(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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AddObjMaterials(writer, materialMapper, model);
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AddObjObjects(writer, materialMapper, model, lod);
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AddObjVertices(writer, model, lod);
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AddObjFaces(writer, model, lod);
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writer.WriteObj(*assetFile, std::string(model->name) + ".mtl");
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}
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void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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const auto* model = asset->Asset();
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DumpObjMat(context, asset);
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for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
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{
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DumpObjLod(context, asset, currentLod);
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}
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}
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void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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{
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XModelBone bone;
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if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
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bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
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else
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bone.name = "INVALID_BONE_NAME";
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if (boneNum < model->numRootBones)
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bone.parentIndex = -1;
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else
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
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bone.scale[0] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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bone.globalOffset[0] = model->baseMat[boneNum].trans.x;
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bone.globalOffset[1] = model->baseMat[boneNum].trans.y;
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bone.globalOffset[2] = model->baseMat[boneNum].trans.z;
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bone.globalRotation =
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Quaternion32(model->baseMat[boneNum].quat.x, model->baseMat[boneNum].quat.y, model->baseMat[boneNum].quat.z, model->baseMat[boneNum].quat.w);
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if (boneNum < model->numRootBones)
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{
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bone.localOffset[0] = 0;
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bone.localOffset[1] = 0;
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bone.localOffset[2] = 0;
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bone.localRotation = Quaternion32(0, 0, 0, 1);
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}
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else
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{
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bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
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bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
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bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
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bone.localRotation = Quaternion32(QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
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}
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writer.AddBone(std::move(bone));
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}
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}
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void AssetDumperXModel::AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
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{
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for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
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{
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Material* material = model->materialHandles[surfaceMaterialNum];
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if (materialMapper.Add(material))
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{
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XModelMaterial xMaterial;
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xMaterial.ApplyDefaults();
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xMaterial.name = material->info.name;
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const auto* colorMap = GetMaterialColorMap(material);
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if (colorMap)
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xMaterial.colorMapName = std::string(colorMap->name);
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writer.AddMaterial(std::move(xMaterial));
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}
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}
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}
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void AssetDumperXModel::AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto surfCount = model->lodInfo[lod].numsurfs;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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XModelObject object;
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object.name = "surf" + std::to_string(surfIndex);
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writer.AddObject(std::move(object));
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}
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}
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void AssetDumperXModel::AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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const auto& v = surface.verts0[vertexIndex];
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vec2_t uv{};
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vec3_t normalVec{};
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vec4_t color{};
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Common::Vec2UnpackTexCoords(v.texCoord, &uv);
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Common::Vec3UnpackUnitVec(v.normal, &normalVec);
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Common::Vec4UnpackGfxColor(v.color, &color);
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XModelVertex vertex{};
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vertex.coordinates[0] = v.xyz.x;
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vertex.coordinates[1] = v.xyz.y;
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vertex.coordinates[2] = v.xyz.z;
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vertex.normal[0] = normalVec.x;
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vertex.normal[1] = normalVec.y;
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vertex.normal[2] = normalVec.z;
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vertex.color[0] = color.x;
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vertex.color[1] = color.y;
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vertex.color[2] = color.z;
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vertex.color[3] = color.w;
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vertex.uv[0] = uv.x;
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vertex.uv[1] = uv.y;
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writer.AddVertex(vertex);
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}
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}
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}
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void AssetDumperXModel::AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return;
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weightCollection.totalWeightCount = 0u;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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if (surface.vertList)
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{
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weightCollection.totalWeightCount += surface.vertListCount;
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}
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if (surface.vertInfo.vertsBlend)
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{
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3;
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weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4;
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}
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}
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weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
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}
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void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
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const XModel* model,
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const unsigned lod,
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XModelVertexBoneWeightCollection& weightCollection)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return;
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size_t weightOffset = 0u;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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auto handledVertices = 0u;
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if (surface.vertList)
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{
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for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
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{
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const auto& vertList = surface.vertList[vertListIndex];
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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weightCollection.weights[weightOffset++] = XModelBoneWeight{static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)), 1.0f};
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for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
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{
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writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1});
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}
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handledVertices += vertList.vertCount;
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}
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}
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auto vertsBlendOffset = 0u;
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if (surface.vertInfo.vertsBlend)
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{
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// 1 bone weight
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
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vertsBlendOffset += 1;
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writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1});
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}
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// 2 bone weights
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
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{
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const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
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const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
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const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
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const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight0 = 1.0f - boneWeight1;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
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|
vertsBlendOffset += 3;
|
|
|
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2});
|
|
}
|
|
|
|
// 3 bone weights
|
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
|
{
|
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
|
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
|
|
vertsBlendOffset += 5;
|
|
|
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3});
|
|
}
|
|
|
|
// 4 bone weights
|
|
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
|
{
|
|
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
|
|
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
|
|
const auto boneIndex1 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat));
|
|
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
const auto boneIndex2 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat));
|
|
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
const auto boneIndex3 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat));
|
|
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
|
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
|
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
|
|
|
|
vertsBlendOffset += 7;
|
|
|
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4});
|
|
}
|
|
|
|
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
|
}
|
|
|
|
for (; handledVertices < surface.vertCount; handledVertices++)
|
|
{
|
|
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0});
|
|
}
|
|
}
|
|
}
|
|
|
|
void AssetDumperXModel::AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, const unsigned lod)
|
|
{
|
|
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
|
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
const auto baseSurfIndex = model->lodInfo[lod].surfIndex;
|
|
|
|
if (!surfs)
|
|
return;
|
|
|
|
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
{
|
|
const auto& surface = surfs[surfIndex];
|
|
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
|
{
|
|
const auto& tri = surface.triIndices[triIndex];
|
|
|
|
XModelFace face{};
|
|
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
|
|
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
|
|
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
|
|
face.objectIndex = static_cast<int>(surfIndex);
|
|
face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
|
|
writer.AddFace(face);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
|
|
{
|
|
const auto* model = asset->Asset();
|
|
|
|
std::ostringstream ss;
|
|
ss << "model_export/" << model->name << "_lod" << lod << ".XMODEL_EXPORT";
|
|
|
|
const auto assetFile = context.OpenAssetFile(ss.str());
|
|
|
|
if (!assetFile)
|
|
return;
|
|
|
|
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
XModelVertexBoneWeightCollection boneWeightCollection;
|
|
AllocateXModelBoneWeights(model, lod, boneWeightCollection);
|
|
|
|
AddXModelBones(context, *writer, model);
|
|
AddXModelMaterials(*writer, materialMapper, model);
|
|
AddXModelObjects(*writer, model, lod);
|
|
AddXModelVertices(*writer, model, lod);
|
|
AddXModelVertexBoneWeights(*writer, model, lod, boneWeightCollection);
|
|
AddXModelFaces(*writer, materialMapper, model, lod);
|
|
|
|
writer->Write(*assetFile);
|
|
}
|
|
|
|
void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
|
{
|
|
const auto* model = asset->Asset();
|
|
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
|
{
|
|
DumpXModelExportLod(context, asset, currentLod);
|
|
}
|
|
}
|
|
|
|
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
|
{
|
|
switch (ObjWriting::Configuration.ModelOutputFormat)
|
|
{
|
|
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
|
DumpObj(context, asset);
|
|
break;
|
|
|
|
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
|
DumpXModelExport(context, asset);
|
|
break;
|
|
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|