OpenAssetTools/src/Utils/Math/Quaternion.h
2023-11-19 21:07:21 +00:00

58 lines
1.2 KiB
C++

#pragma once
#include "Matrix.h"
#include "Utils/ClassUtils.h"
template<typename T> class Quaternion
{
public:
T m_x;
T m_y;
T m_z;
T m_w;
Quaternion()
{
m_x = T(0);
m_y = T(0);
m_z = T(0);
m_w = T(1);
}
Quaternion(T x, T y, T z, T w)
{
m_x = x;
m_y = y;
m_z = z;
m_w = w;
}
_NODISCARD Matrix<T> ToMatrix() const
{
const T xx = m_x * m_x;
const T xy = m_x * m_y;
const T xz = m_x * m_z;
const T xw = m_x * m_w;
const T yy = m_y * m_y;
const T yz = m_y * m_z;
const T yw = m_y * m_w;
const T zz = m_z * m_z;
const T zw = m_z * m_w;
const T m00 = 1 - 2 * yy - 2 * zz;
const T m01 = 2 * xy - 2 * zw;
const T m02 = 2 * xz + 2 * yw;
const T m10 = 2 * xy + 2 * zw;
const T m11 = 1 - 2 * xx - 2 * zz;
const T m12 = 2 * yz - 2 * xw;
const T m20 = 2 * xz - 2 * yw;
const T m21 = 2 * yz + 2 * xw;
const T m22 = 1 - 2 * xx - 2 * yy;
return Matrix<T>(m00, m01, m02, 0, m10, m11, m12, 0, m20, m21, m22, 0, 0, 0, 0, T(1.0));
}
};
typedef Quaternion<float> Quaternion32;
typedef Quaternion<double> Quaternion64;