2023-11-19 21:07:21 +00:00

36 lines
1.5 KiB
C++

#pragma once
#include "Persistence/IDataRepository.h"
#include "Utils/ClassUtils.h"
#include <memory>
#include <string>
class CommandsParserState
{
IDataRepository* m_repository;
StructureInformation* m_in_use;
static MemberInformation* GetMemberWithName(const std::string& memberName, StructureInformation* type);
static bool GetNextTypenameSeparatorPos(const std::string& typeNameValue, unsigned startPos, unsigned& separatorPos);
static bool ExtractMembersFromTypenameInternal(const std::string& typeNameValue,
unsigned typeNameOffset,
StructureInformation* type,
std::vector<MemberInformation*>& members);
public:
explicit CommandsParserState(IDataRepository* repository);
_NODISCARD const IDataRepository* GetRepository() const;
void AddBlock(std::unique_ptr<FastFileBlock> block) const;
void SetArchitecture(Architecture architecture) const;
void SetGame(std::string gameName) const;
_NODISCARD StructureInformation* GetInUse() const;
void SetInUse(StructureInformation* structure);
bool GetMembersFromTypename(const std::string& typeNameValue, StructureInformation* baseType, std::vector<MemberInformation*>& members) const;
bool GetTypenameAndMembersFromTypename(const std::string& typeNameValue, StructureInformation*& structure, std::vector<MemberInformation*>& members) const;
};