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OpenAssetTools/src/ObjLoading/Image/ImageLoaderEmbedded.h.template

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#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Image/ImageLoaderEmbedded" + GAME + ".h"
// This file was templated.
// See ImageLoaderEmbedded.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/IAssetCreator.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace image
{
#set LOADER_METHOD "CreateLoaderEmbedded" + GAME
std::unique_ptr<AssetCreator<GAME::AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath);
} // namespace image