mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-04-21 19:08:41 +00:00
255 lines
8.1 KiB
HLSL
255 lines
8.1 KiB
HLSL
// =============================
|
|
// T5 code constants
|
|
// =============================
|
|
|
|
extern float4 lightPosition;
|
|
extern float4 lightDiffuse;
|
|
extern float4 lightSpecular;
|
|
extern float4 lightSpotDir;
|
|
extern float4 lightSpotFactors;
|
|
extern float4 lightAttenuation;
|
|
extern float4 lightFallOffA;
|
|
extern float4 lightFallOffB;
|
|
extern float4 lightSpotMatrix0;
|
|
extern float4 lightSpotMatrix1;
|
|
extern float4 lightSpotMatrix2;
|
|
extern float4 lightSpotMatrix3;
|
|
extern float4 lightSpotAABB;
|
|
extern float4 lightConeControl1;
|
|
extern float4 lightConeControl2;
|
|
extern float4 lightSpotCookieSlideControl;
|
|
extern float4 nearPlaneOrg;
|
|
extern float4 nearPlaneDx;
|
|
extern float4 nearPlaneDy;
|
|
extern float4 shadowParms;
|
|
extern float4 shadowmapPolygonOffset;
|
|
extern float4 renderTargetSize;
|
|
extern float4 vposx_to_world;
|
|
extern float4 vposy_to_world;
|
|
extern float4 vpos1_to_world;
|
|
extern float4 lightFalloffPlacement;
|
|
extern float4 dofEquationViewModelAndFarBlur;
|
|
extern float4 dofEquationScene;
|
|
extern float4 dofLerpScale;
|
|
extern float4 dofLerpBias;
|
|
extern float4 dofRowDelta;
|
|
extern float4 particleCloudColor;
|
|
extern float4 gameTime;
|
|
extern float4 alphaFade;
|
|
extern float4 pixelCostFracs;
|
|
extern float4 pixelCostDecode;
|
|
extern float4 filterTap[8];
|
|
extern float4 colorMatrixR;
|
|
extern float4 colorMatrixG;
|
|
extern float4 colorMatrixB;
|
|
extern float4 shadowmapSwitchPartition;
|
|
extern float4 shadowmapScale;
|
|
extern float4 zNear;
|
|
extern float4 sunPosition;
|
|
extern float4 sunDiffuse;
|
|
extern float4 sunSpecular;
|
|
extern float4 lightingLookupScale;
|
|
extern float4 debugBumpmap;
|
|
extern float4 materialColor;
|
|
extern float4 fogConsts;
|
|
extern float4 fogConsts2;
|
|
extern float4 fogColor;
|
|
extern float4 sunFog;
|
|
extern float4 sunFogDir;
|
|
extern float4 sunFogColor;
|
|
extern float4 glowSetup;
|
|
extern float4 glowApply;
|
|
extern float4 colorBias;
|
|
extern float4 colorTintBase;
|
|
extern float4 colorTintDelta;
|
|
extern float4 outdoorFeatherParms;
|
|
extern float4 skyTransition;
|
|
extern float4 envMapParms;
|
|
extern float4 spotShadowmapPixelAdjust;
|
|
extern float4 dlightSpotShadowmapPixelAdjust;
|
|
extern float4 clipSpaceLookupScale;
|
|
extern float4 clipSpaceLookupOffset;
|
|
extern float4 particleCloudMatrix;
|
|
extern float4 depthFromClip;
|
|
extern float4 codeMeshArg[2];
|
|
extern float4 baseLightingCoords;
|
|
extern float4 windDirection;
|
|
extern float4 waterParms;
|
|
extern float4 grassParms;
|
|
extern float4 grassForce0;
|
|
extern float4 grassForce1;
|
|
extern float4 grassWindForce0;
|
|
extern float4 motionblurDirectionAndMagnitude;
|
|
extern float4 flameDistortion;
|
|
extern float4 bloomScale;
|
|
extern float4 overlayTexCoord;
|
|
extern float4 colorBias1;
|
|
extern float4 colorTintBase1;
|
|
extern float4 colorTintDelta1;
|
|
extern float4 fadeEffect;
|
|
extern float4 viewportDimensions;
|
|
extern float4 framebufferRead;
|
|
extern float4 resizeParams1;
|
|
extern float4 resizeParams2;
|
|
extern float4 resizeParams3;
|
|
extern float4 variantWindSpring[16];
|
|
extern float4 destructibleParms;
|
|
extern float4 cloudWorldArea;
|
|
extern float4 waterScroll;
|
|
extern float4 crossFadeAlpha;
|
|
extern float4 __characterCharredAmount;
|
|
extern float4 treeCanopyParms;
|
|
extern float4 marksHitNormal;
|
|
extern float4 postFxControl0;
|
|
extern float4 postFxControl1;
|
|
extern float4 postFxControl2;
|
|
extern float4 postFxControl3;
|
|
extern float4 postFxControl4;
|
|
extern float4 postFxControl5;
|
|
extern float4 postFxControl6;
|
|
extern float4 postFxControl7;
|
|
extern float4 postFxControl8;
|
|
extern float4 postFxControl9;
|
|
extern float4 postFxControlA;
|
|
extern float4 postFxControlB;
|
|
extern float4 postFxControlC;
|
|
extern float4 postFxControlD;
|
|
extern float4 postFxControlE;
|
|
extern float4 postFxControlF;
|
|
extern float4 hdrControl0;
|
|
extern float4 hdrControl1;
|
|
extern float4 glightPosXs;
|
|
extern float4 glightPosYs;
|
|
extern float4 glightPosZs;
|
|
extern float4 glightFallOffs;
|
|
extern float4 glightReds;
|
|
extern float4 glightGreens;
|
|
extern float4 glightBlues;
|
|
extern float4 dlightPosition;
|
|
extern float4 dlightDiffuse;
|
|
extern float4 dlightSpecular;
|
|
extern float4 dlightAttenuation;
|
|
extern float4 dlightFallOff;
|
|
extern float4 dlightSpotMatrix0;
|
|
extern float4 dlightSpotMatrix1;
|
|
extern float4 dlightSpotMatrix2;
|
|
extern float4 dlightSpotMatrix3;
|
|
extern float4 dlightSpotDir;
|
|
extern float4 dlightSpotFactors;
|
|
extern float4 dlightShadowLookupMatrix0;
|
|
extern float4 dlightShadowLookupMatrix1;
|
|
extern float4 dlightShadowLookupMatrix2;
|
|
extern float4 dlightShadowLookupMatrix3;
|
|
extern float4 cloudLayerControl0;
|
|
extern float4 cloudLayerControl1;
|
|
extern float4 cloudLayerControl2;
|
|
extern float4 cloudLayerControl3;
|
|
extern float4 cloudLayerControl4;
|
|
extern float4 heroLightingR;
|
|
extern float4 heroLightingG;
|
|
extern float4 heroLightingB;
|
|
extern float4 lightHeroScale;
|
|
extern float4 cinematicBlurBox;
|
|
extern float4 cinematicBlurBox2;
|
|
extern float4 adsZScale;
|
|
extern float4 ui3dUVSetup0;
|
|
extern float4 ui3dUVSetup1;
|
|
extern float4 ui3dUVSetup2;
|
|
extern float4 ui3dUVSetup3;
|
|
extern float4 ui3dUVSetup4;
|
|
extern float4 ui3dUVSetup5;
|
|
extern float4 __characterDissolveColor;
|
|
extern float4 cameraLook;
|
|
extern float4 cameraUp;
|
|
extern float4 cameraSide;
|
|
extern float4 scriptVector0;
|
|
extern float4 scriptVector1;
|
|
extern float4 scriptVector2;
|
|
extern float4 scriptVector3;
|
|
extern float4 scriptVector4;
|
|
extern float4 scriptVector5;
|
|
extern float4 scriptVector6;
|
|
extern float4 scriptVector7;
|
|
extern float4 eyeOffset;
|
|
extern float4 u_customWindCenter;
|
|
extern float4 u_customWindSpring;
|
|
extern float4 skyColorMultiplier;
|
|
extern float4 extraCamParam;
|
|
extern float4 emblemLUTSelector;
|
|
extern float4x4 worldMatrix;
|
|
extern float4x4 inverseWorldMatrix;
|
|
extern float4x4 transposeWorldMatrix;
|
|
extern float4x4 inverseTransposeWorldMatrix;
|
|
extern float4x4 viewMatrix;
|
|
extern float4x4 inverseViewMatrix;
|
|
extern float4x4 transposeViewMatrix;
|
|
extern float4x4 inverseTransposeViewMatrix;
|
|
extern float4x4 projectionMatrix;
|
|
extern float4x4 inverseProjectionMatrix;
|
|
extern float4x4 transposeProjectionMatrix;
|
|
extern float4x4 inverseTransposeProjectionMatrix;
|
|
extern float4x4 worldViewMatrix;
|
|
extern float4x4 inverseWorldViewMatrix;
|
|
extern float4x4 transposeWorldViewMatrix;
|
|
extern float4x4 inverseTransposeWorldViewMatrix;
|
|
extern float4x4 viewProjectionMatrix;
|
|
extern float4x4 inverseViewProjectionMatrix;
|
|
extern float4x4 transposeViewProjectionMatrix;
|
|
extern float4x4 inverseTransposeViewProjectionMatrix;
|
|
extern float4x4 worldViewProjectionMatrix;
|
|
extern float4x4 inverseWorldViewProjectionMatrix;
|
|
extern float4x4 transposeWorldViewProjectionMatrix;
|
|
extern float4x4 inverseTransposeWorldViewProjectionMatrix;
|
|
extern float4x4 shadowLookupMatrix;
|
|
extern float4x4 inverseShadowLookupMatrix;
|
|
extern float4x4 transposeShadowLookupMatrix;
|
|
extern float4x4 inverseTransposeShadowLookupMatrix;
|
|
extern float4x4 worldOutdoorLookupMatrix;
|
|
extern float4x4 inverseWorldOutdoorLookupMatrix;
|
|
extern float4x4 transposeWorldOutdoorLookupMatrix;
|
|
extern float4x4 inverseTransposeWorldOutdoorLookupMatrix;
|
|
|
|
extern sampler2D black;
|
|
extern sampler2D white;
|
|
extern sampler2D identityNormalMap;
|
|
extern sampler2D modelLightingSampler;
|
|
extern sampler2D lightmapSamplerPrimary;
|
|
extern sampler2D lightmapSamplerSecondary;
|
|
extern sampler2D shadowmapSamplerSun;
|
|
extern sampler2D shadowmapSamplerSpot;
|
|
extern sampler2D feedbackSampler;
|
|
extern sampler2D resolvedPostSun;
|
|
extern sampler2D resolvedScene;
|
|
extern sampler2D postEffectSrc;
|
|
extern sampler2D postEffectGodRays;
|
|
extern sampler2D postEffect0;
|
|
extern sampler2D postEffect1;
|
|
extern sampler2D sky;
|
|
extern sampler2D attenuationSampler;
|
|
extern sampler2D dlightAttenuationSampler;
|
|
extern sampler2D outdoor;
|
|
extern sampler2D floatZSampler;
|
|
extern sampler2D processedFloatZSampler;
|
|
extern sampler2D rawFloatZSampler;
|
|
extern sampler2D caseTextureSampler;
|
|
extern sampler2D cinematicYSampler;
|
|
extern sampler2D cinematicCrSampler;
|
|
extern sampler2D cinematicCbSampler;
|
|
extern sampler2D cinematicASampler;
|
|
extern sampler2D reflectionProbeSampler;
|
|
extern sampler2D featherFloatZSampler;
|
|
extern sampler2D terrainScorchTextureSampler0;
|
|
extern sampler2D terrainScorchTextureSampler1;
|
|
extern sampler2D terrainScorchTextureSampler2;
|
|
extern sampler2D terrainScorchTextureSampler3;
|
|
extern sampler2D lightmapSamplerSecondaryB;
|
|
extern sampler2D codeTexture0;
|
|
extern sampler2D codeTexture1;
|
|
extern sampler2D codeTexture2;
|
|
extern sampler2D codeTexture3;
|
|
extern sampler2D impactMaskSampler;
|
|
extern sampler2D ui3dSampler;
|
|
extern sampler2D missileCamSampler;
|
|
extern sampler2D compositeResult;
|
|
extern sampler2D heatmapSampler;
|