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Files
OpenAssetTools/src/ObjLoading/Game/T6/Material/JsonMaterialLoader.h

15 lines
384 B
C++

#pragma once
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "Game/T6/T6.h"
#include "Utils/MemoryManager.h"
#include <istream>
namespace T6
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace T6