OpenAssetTools/src/ObjLoading/AssetLoading/IAssetLoadingManager.h
2023-11-19 21:07:21 +00:00

34 lines
1.3 KiB
C++

#pragma once
#include "AssetLoadingContext.h"
#include "Pool/XAssetInfo.h"
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
#include <string>
class IAssetLoadingManager
{
public:
IAssetLoadingManager() = default;
virtual ~IAssetLoadingManager() = default;
IAssetLoadingManager(const IAssetLoadingManager& other) = default;
IAssetLoadingManager(IAssetLoadingManager&& other) noexcept = default;
IAssetLoadingManager& operator=(const IAssetLoadingManager& other) = default;
IAssetLoadingManager& operator=(IAssetLoadingManager&& other) noexcept = default;
_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings) = 0;
XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
{
return AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
}
virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
};