OpenAssetTools/src/ObjLoading/Asset/AssetCreationContext.cpp
2025-01-01 18:14:41 +01:00

141 lines
5.0 KiB
C++

#include "AssetCreationContext.h"
#include <cassert>
#include <format>
#include <iostream>
IgnoredAssetLookup::IgnoredAssetLookup() = default;
IgnoredAssetLookup::IgnoredAssetLookup(const AssetList& assetList)
{
m_ignored_asset_lookup.reserve(assetList.m_entries.size());
for (const auto& asset : assetList.m_entries)
{
m_ignored_asset_lookup.emplace(asset.m_name, asset.m_type);
}
}
bool IgnoredAssetLookup::IsAssetIgnored(asset_type_t assetType, const std::string& name) const
{
const auto entries = m_ignored_asset_lookup.equal_range(name);
for (auto i = entries.first; i != entries.second; ++i)
{
if (i->second == assetType)
return true;
}
return false;
}
GenericAssetRegistration::GenericAssetRegistration(const asset_type_t type, std::string name, void* asset)
: m_type(type),
m_name(std::move(name)),
m_asset(asset)
{
}
void GenericAssetRegistration::AddDependency(XAssetInfoGeneric* dependency)
{
m_dependencies.emplace(dependency);
}
void GenericAssetRegistration::AddScriptString(scr_string_t scriptString)
{
m_used_script_strings.emplace(scriptString);
}
void GenericAssetRegistration::AddIndirectAssetReference(IndirectAssetReference indirectAssetReference)
{
m_indirect_asset_references.emplace(std::move(indirectAssetReference));
}
std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
{
assert(m_asset);
std::vector<XAssetInfoGeneric*> dependencies(m_dependencies.begin(), m_dependencies.end());
std::vector<scr_string_t> scriptStrings(m_used_script_strings.begin(), m_used_script_strings.end());
std::vector<IndirectAssetReference> indirectAssetReferences(m_indirect_asset_references.begin(), m_indirect_asset_references.end());
return std::make_unique<XAssetInfoGeneric>(
m_type, std::move(m_name), m_asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences));
}
AssetCreationContext::AssetCreationContext(Zone* zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
: m_zone(zone),
m_creators(creators),
m_ignored_asset_lookup(ignoredAssetLookup)
{
}
XAssetInfoGeneric* AssetCreationContext::AddAssetGeneric(GenericAssetRegistration registration) const
{
auto xAssetInfo = registration.CreateXAssetInfo();
xAssetInfo->m_zone = m_zone;
const auto assetType = xAssetInfo->m_type;
const auto* pAssetName = xAssetInfo->m_name.c_str();
auto* addedAsset = m_zone->m_pools->AddAsset(std::move(xAssetInfo));
if (addedAsset == nullptr)
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", *m_zone->m_pools->GetAssetTypeName(assetType), pAssetName);
return addedAsset;
}
XAssetInfoGeneric* AssetCreationContext::LoadDefaultAssetDependency(const asset_type_t assetType, const std::string& assetName)
{
const auto result = m_creators->CreateDefaultAsset(assetType, assetName, *this);
if (result.HasTakenAction() && !result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format("Failed to create default asset of type {}\n", *m_zone->m_pools->GetAssetTypeName(assetType));
return nullptr;
}
XAssetInfoGeneric* AssetCreationContext::LoadDependencyGeneric(const asset_type_t assetType, const std::string& assetName)
{
auto* alreadyLoadedAsset = m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return alreadyLoadedAsset;
if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName))
return LoadDefaultAssetDependency(assetType, std::format(",{}", assetName));
const auto result = m_creators->CreateAsset(assetType, assetName, *this);
if (result.HasTakenAction())
{
if (!result.HasFailed())
return result.GetAssetInfo();
std::cerr << std::format(
"Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType));
}
else
{
std::cerr << std::format("Could not find creator for asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType));
}
return nullptr;
}
IndirectAssetReference AssetCreationContext::LoadIndirectAssetReferenceGeneric(asset_type_t assetType, const std::string& assetName)
{
auto* alreadyLoadedAsset = m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return IndirectAssetReference(assetType, assetName);
if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName))
return IndirectAssetReference(assetType, assetName);
const auto result = m_creators->CreateAsset(assetType, assetName, *this);
if (!result.HasTakenAction() && !result.HasFailed())
{
std::cerr << std::format(
"Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType));
}
return IndirectAssetReference(assetType, assetName);
}