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OpenAssetTools/src/ObjLoading/Game/T6/BSP/Linker/MapEntsLinker.cpp

139 lines
5.1 KiB
C++

#include "MapEntsLinker.h"
#include "../BSPUtil.h"
#include <nlohmann/json.hpp>
using namespace nlohmann;
namespace
{
bool parseMapEntsJSON(json& entArrayJs, std::string& entityString)
{
for (size_t entIdx = 0; entIdx < entArrayJs.size(); entIdx++)
{
auto& entity = entArrayJs[entIdx];
if (entIdx == 0)
{
std::string className;
entity.at("classname").get_to(className);
if (className.compare("worldspawn") != 0)
{
con::error("ERROR: first entity in the map entity string must be the worldspawn class!");
return false;
}
}
entityString.append("{\n");
for (auto& element : entity.items())
{
std::string key = element.key();
std::string value = element.value();
entityString.append(std::format("\"{}\" \"{}\"\n", key, value));
}
entityString.append("}\n");
}
return true;
}
void parseSpawnpointJSON(json& entArrayJs, std::string& entityString, const char* spawnpointNames[], size_t nameCount)
{
for (auto& element : entArrayJs.items())
{
std::string origin;
std::string angles;
auto& entity = element.value();
entity.at("origin").get_to(origin);
entity.at("angles").get_to(angles);
for (size_t nameIdx = 0; nameIdx < nameCount; nameIdx++)
{
entityString.append("{\n");
entityString.append(std::format("\"origin\" \"{}\"\n", origin));
entityString.append(std::format("\"angles\" \"{}\"\n", angles));
entityString.append(std::format("\"classname\" \"{}\"\n", spawnpointNames[nameIdx]));
entityString.append("}\n");
}
}
}
std::string loadMapEnts() {}
} // namespace
namespace BSP
{
MapEntsLinker::MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context)
: m_memory(memory),
m_search_path(searchPath),
m_context(context)
{
}
MapEnts* MapEntsLinker::linkMapEnts(BSPData* bsp)
{
try
{
json entJs;
std::string entityFileName = "entities.json";
std::string entityFilePath = BSPUtil::getFileNameForBSPAsset(entityFileName);
const auto entFile = m_search_path.Open(entityFilePath);
if (!entFile.IsOpen())
{
con::warn("Can't find entity file {}, using default entities instead", entityFilePath);
entJs = json::parse(BSPLinkingConstants::DEFAULT_MAP_ENTS_STRING);
}
else
{
entJs = json::parse(*entFile.m_stream);
}
std::string entityString;
if (!parseMapEntsJSON(entJs["entities"], entityString))
return nullptr;
json spawnJs;
std::string spawnFileName = "spawns.json";
std::string spawnFilePath = BSPUtil::getFileNameForBSPAsset(spawnFileName);
const auto spawnFile = m_search_path.Open(spawnFilePath);
if (!spawnFile.IsOpen())
{
con::warn("Cant find spawn file {}, setting spawns to 0 0 0", spawnFilePath);
spawnJs = json::parse(BSPLinkingConstants::DEFAULT_SPAWN_POINT_STRING);
}
else
{
spawnJs = json::parse(*spawnFile.m_stream);
}
size_t defenderNameCount = std::extent<decltype(BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES)>::value;
size_t attackerNameCount = std::extent<decltype(BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES)>::value;
size_t ffaNameCount = std::extent<decltype(BSPGameConstants::FFA_SPAWN_POINT_NAMES)>::value;
parseSpawnpointJSON(spawnJs["attackers"], entityString, BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES, defenderNameCount);
parseSpawnpointJSON(spawnJs["defenders"], entityString, BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES, attackerNameCount);
parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
mapEnts->entityString = m_memory.Dup(entityString.c_str());
mapEnts->numEntityChars = static_cast<int>(entityString.length() + 1); // numEntityChars includes the null character
// don't need these
mapEnts->trigger.count = 0;
mapEnts->trigger.models = nullptr;
mapEnts->trigger.hullCount = 0;
mapEnts->trigger.hulls = nullptr;
mapEnts->trigger.slabCount = 0;
mapEnts->trigger.slabs = nullptr;
return mapEnts;
}
catch (const json::exception& e)
{
con::error("JSON error when parsing map ents and spawns: {}", e.what());
return nullptr;
}
}
} // namespace BSP