15 lines
346 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderFx final : public BasicAssetLoader<AssetFx>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
} // namespace T6