2023-11-19 21:07:21 +00:00

41 lines
2.5 KiB
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h"
namespace IW4
{
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
{
static GfxImage* GetMaterialColorMap(const Material* material);
static GfxImage* GetMaterialNormalMap(const Material* material);
static GfxImage* GetMaterialSpecularMap(const Material* material);
static void AddObjMaterials(ObjWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddObjObjects(ObjWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void AddObjVertices(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void AddObjFaces(ObjWriter& writer, const XModelSurfs* modelSurfs);
static void DumpObjLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
static void DumpObjMat(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
static void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
static void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
static void AddXModelObjects(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
static void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection);
static void
AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
};
} // namespace IW4