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OpenAssetTools/src/ObjWriting/Image/ImageToCommonConverter.h.template
T
moandJan Laupetin 9f49e0e31c feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support

* feat: add qos localize loader

* feat: add qos stringtable loader

* chore: comment about official zones

* fix: add qos gfximage runtime fields

* chore: remove useless dev time comments

* fix: remove all `static_asserts`s from asset headers causing build fail on x64

* chore: change union ordering of qos `entryInternalData`

* chore: move qos asset type enum to qos.h

* fix: qos and t4 xsurface index buffer

* chore: implement qos MaterialInfo struct

* chore: adjust some gfxworld struct members

* chore: implement qos PhysPreset and PhysConstraints

* chore: fix and adjust slight inconsistencies with qos zone code

* chore: reorder qos ZoneCode.lua entries in order of asset type enum

* chore: remove asset types that are not actual asset types in zones

* chore: check common asset arrays with static_assert

* chore: rename qos assets

* chore: reorder qos in templates to be in alphabetical order

* chore: use function for CopyMipLevel in Dx9TextureLoader

* chore: use templates for qos MapEntsDumper

* chore: add missing braces in XModelToCommonConverter

* chore: add generic way to peek at zone data

* Qos does not use a classic ZoneHeader so code needs to be more generic

* fix: do not use raw_byte and raw_uint typedefs for qos

* fix: not being able to write clipmapmp

* chore: additional research on qos vertex property and stuff

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Co-authored-by: Jan Laupetin <[email protected]>
2026-08-05 00:32:23 +02:00

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#options GAME(IW3, IW4, IW5, QOS, T4, T5, T6)
#filename "Game/" + GAME + "/Image/ImageToCommonConverter" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
// This file was templated.
// See ImageToCommonConverter.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Image/ImageToCommonConverter.h"
#include GAME_HEADER
#set CLASS_NAME "ToCommonConverter" + GAME
namespace image
{
class CLASS_NAME final : public ToCommonConverter
{
public:
std::unique_ptr<Texture> Convert(const XAssetInfoGeneric& assetInfo, ISearchPath& searchPath) override;
};
} // namespace xmodel