2023-11-19 21:07:21 +00:00

18 lines
408 B
C++

#include "AssetLoaderXModel.h"
#include "Game/IW4/IW4.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW4;
void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* model = memory->Create<XModel>();
memset(model, 0, sizeof(XModel));
model->name = memory->Dup(assetName.c_str());
return model;
}