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OpenAssetTools/src/ObjCompiling/Game/IW3/ObjCompilerIW3.h

19 lines
654 B
C++

#pragma once
#include "IObjCompiler.h"
namespace IW3
{
class ObjCompiler final : public IObjCompiler
{
public:
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
Zone& zone,
const ZoneDefinition& zoneDefinition,
ISearchPath& searchPath,
IGdtQueryable& gdt,
const std::filesystem::path& outDir,
const std::filesystem::path& cacheDir) const override;
};
} // namespace IW3