mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-08 12:17:48 +00:00
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#include "BSPCreator.h"
|
|
#include "BSPUtil.h"
|
|
#include "Linker/BSPLinker.h"
|
|
#include "LoaderBSP_T6.h"
|
|
|
|
namespace
|
|
{
|
|
using namespace BSP;
|
|
|
|
class BSPLoader final : public AssetCreator<AssetGfxWorld>
|
|
{
|
|
public:
|
|
BSPLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
|
: m_memory(memory),
|
|
m_search_path(searchPath),
|
|
m_zone(zone)
|
|
{
|
|
}
|
|
|
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
|
{
|
|
// custom maps must have a map_gfx file
|
|
std::string mapGfxFileName = "map_gfx.fbx";
|
|
auto mapGfxFile = m_search_path.Open(BSPUtil::getFileNameForBSPAsset(mapGfxFileName));
|
|
if (!mapGfxFile.IsOpen())
|
|
return AssetCreationResult::NoAction();
|
|
|
|
std::unique_ptr<BSPData> bsp = BSP::createBSPData(m_zone.m_name, m_search_path);
|
|
if (bsp == nullptr)
|
|
return AssetCreationResult::Failure();
|
|
|
|
BSPLinker linker(m_memory, m_search_path, context);
|
|
return linker.linkBSP(bsp.get());
|
|
}
|
|
|
|
private:
|
|
MemoryManager& m_memory;
|
|
ISearchPath& m_search_path;
|
|
Zone& m_zone;
|
|
};
|
|
} // namespace
|
|
|
|
namespace BSP
|
|
{
|
|
std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
|
|
{
|
|
return std::make_unique<BSPLoader>(memory, searchPath, zone);
|
|
}
|
|
} // namespace BSP
|