OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperGfxLightDef.cpp

37 lines
975 B
C++

#include "AssetDumperGfxLightDef.h"
#include <sstream>
using namespace IW4;
std::string AssetDumperGfxLightDef::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "lights/" << assetName;
return ss.str();
}
bool AssetDumperGfxLightDef::ShouldDump(XAssetInfo<GfxLightDef>* asset)
{
return true;
}
void AssetDumperGfxLightDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset)
{
const auto* lightDef = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
return;
auto& stream = *assetFile;
const auto* imageName = lightDef->attenuation.image->name;
if (imageName[0] == ',')
imageName = &imageName[1];
stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
}