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OpenAssetTools
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ObjLoading
History
Jan
eed7164b5b
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
..
Game
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Image
Add dumping of luminance textures from iwis
2020-10-18 17:39:22 +02:00
ObjContainer
IWD code style changes
2020-10-17 15:15:17 +02:00
SearchPath
ObjLoading: Display error message on directory_iterator throwing an exception
2020-02-04 19:44:56 +01:00
IObjLoader.h
Unlinker: Make parsing specified command line arguments its own class
2020-02-14 23:40:47 +01:00
ObjLoading.cpp
Dump iw4 images
2020-10-16 15:57:39 +02:00
ObjLoading.h
ObjLoading: Add documentation for IObjLoader, ObjLoading and IWD
2020-02-04 23:48:11 +01:00