OpenAssetTools/src/ObjLoading/ObjLoading.cpp
2020-10-16 15:57:39 +02:00

95 lines
2.4 KiB
C++

#include "ObjLoading.h"
#include "IObjLoader.h"
#include "Game/IW4/ObjLoaderIW4.h"
#include "Game/T6/ObjLoaderT6.h"
#include "ObjContainer/IWD/IWD.h"
#include "SearchPath/SearchPaths.h"
ObjLoading::Configuration_t ObjLoading::Configuration;
const IObjLoader* const OBJ_LOADERS[]
{
new IW4::ObjLoader(),
new T6::ObjLoader()
};
void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(zone))
{
loader->LoadReferencedContainersForZone(searchPath, zone);
return;
}
}
}
void ObjLoading::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(zone))
{
loader->LoadObjDataForZone(searchPath, zone);
return;
}
}
}
void ObjLoading::UnloadContainersOfZone(Zone* zone)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(zone))
{
loader->UnloadContainersOfZone(zone);
return;
}
}
}
void ObjLoading::LoadIWDsInSearchPath(ISearchPath* searchPath)
{
searchPath->Find(SearchPathSearchOptions().IncludeSubdirectories(false).FilterExtensions("iwd"),
[searchPath](const std::string& path) -> void
{
auto file = FileAPI::Open(path, FileAPI::Mode::MODE_READ);
if (file.IsOpen())
{
auto* fileP = new FileAPI::File(std::move(file));
IWD* iwd = new IWD(path, fileP);
if (iwd->Initialize())
{
IWD::Repository.AddContainer(iwd, searchPath);
}
else
{
delete iwd;
fileP->Close();
delete fileP;
}
}
});
}
void ObjLoading::UnloadIWDsInSearchPath(ISearchPath* searchPath)
{
IWD::Repository.RemoveContainerReferences(searchPath);
}
SearchPaths ObjLoading::GetIWDSearchPaths()
{
SearchPaths iwdPaths;
for (auto* iwd : IWD::Repository)
{
iwdPaths.IncludeSearchPath(iwd);
}
return iwdPaths;
}