2023-11-19 21:07:21 +00:00

37 lines
1.0 KiB
C++

#pragma once
#include "StateMap/StateMapDefinition.h"
#include "StateMap/StateMapLayout.h"
#include "Utils/ClassUtils.h"
#include <cstdint>
#include <unordered_map>
namespace state_map
{
class StateMapVars final : public ISimpleExpressionScopeValues
{
public:
void AddValue(std::string key, std::string value);
_NODISCARD SimpleExpressionValue ValueByName(const std::string& name) const override;
private:
std::unordered_map<std::string, std::string> m_vars;
};
class StateMapHandler
{
public:
StateMapHandler(const StateMapLayout& stateMapLayout, const StateMapDefinition& stateMap);
void ApplyStateMap(const uint32_t* baseStateBits, uint32_t* outStateBits) const;
private:
StateMapVars BuildVars(const uint32_t* baseStateBits) const;
static void ApplyRule(const StateMapLayoutEntry& entry, const StateMapRule& rule, uint32_t* outStateBits);
const StateMapLayout& m_state_map_layout;
const StateMapDefinition& m_state_map;
};
} // namespace state_map