OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderGfxLightDef.h

21 lines
723 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderGfxLightDef final : public BasicAssetLoader<ASSET_TYPE_LIGHT_DEF, GfxLightDef>
{
static constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
static std::string GetAssetFilename(const std::string& assetName);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}