18 lines
418 B
C++

#include "AssetLoaderTracer.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderTracer::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* tracer = memory->Create<TracerDef>();
memset(tracer, 0, sizeof(TracerDef));
tracer->name = memory->Dup(assetName.c_str());
return tracer;
}