mirror of
https://github.com/Laupetin/OpenAssetTools.git
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116 lines
3.7 KiB
Plaintext
116 lines
3.7 KiB
Plaintext
// Game: Black Ops 2 (T6)
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game T6;
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variant pc 32 le;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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asset PhysConstraints AssetPhysConstraints;
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asset DestructibleDef AssetDestructibleDef;
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asset XAnimParts AssetXAnim;
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asset XModel AssetXModel;
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asset Material AssetMaterial;
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asset MaterialTechniqueSet AssetTechniqueSet;
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asset GfxImage AssetImage;
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asset SndBank AssetSoundBank;
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asset SndPatch AssetSoundPatch;
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asset clipMap_t AssetClipMapPvs;
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asset ComWorld AssetComWorld;
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asset GameWorldSp AssetGameWorldSp;
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asset GameWorldMp AssetGameWorldMp;
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asset MapEnts AssetMapEnts;
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asset GfxWorld AssetGfxWorld;
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asset GfxLightDef AssetLightDef;
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asset Font_s AssetFont;
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asset FontIcon AssetFontIcon;
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asset MenuList AssetMenuList;
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asset menuDef_t AssetMenu;
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asset LocalizeEntry AssetLocalize;
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asset WeaponVariantDef AssetWeapon;
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asset WeaponAttachment AssetAttachment;
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asset WeaponAttachmentUnique AssetAttachmentUnique;
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asset WeaponCamo AssetWeaponCamo;
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asset SndDriverGlobals AssetSoundDriverGlobals;
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asset FxEffectDef AssetFx;
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asset FxImpactTable AssetImpactFx;
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asset RawFile AssetRawFile;
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asset StringTable AssetStringTable;
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asset LeaderboardDef AssetLeaderboard;
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asset XGlobals AssetXGlobals;
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asset ddlRoot_t AssetDDL;
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asset Glasses AssetGlasses;
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asset EmblemSet AssetEmblemSet;
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asset ScriptParseTree AssetScript;
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asset KeyValuePairs AssetKeyValuePairs;
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asset VehicleDef AssetVehicle;
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asset MemoryBlock AssetMemoryBlock;
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asset AddonMapEnts AssetAddonMapEnts;
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asset TracerDef AssetTracer;
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asset SkinnedVertsDef AssetSkinnedVerts;
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asset Qdb AssetQdb;
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asset Slug AssetSlug;
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asset FootstepTableDef AssetFootstepTable;
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asset FootstepFXTableDef AssetFootstepFxTable;
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asset ZBarrierDef AssetZBarrier;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block runtime XFILE_BLOCK_RUNTIME_VIRTUAL default;
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block runtime XFILE_BLOCK_RUNTIME_PHYSICAL;
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block delay XFILE_BLOCK_DELAY_VIRTUAL default;
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block delay XFILE_BLOCK_DELAY_PHYSICAL;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_PHYSICAL;
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block normal XFILE_BLOCK_STREAMER_RESERVE;
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// Asset commands
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#include "XAssets/PhysPreset.txt"
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#include "XAssets/PhysConstraints.txt"
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#include "XAssets/DestructibleDef.txt"
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#include "XAssets/XAnimParts.txt"
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#include "XAssets/XModel.txt"
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#include "XAssets/Material.txt"
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#include "XAssets/MaterialTechniqueSet.txt"
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#include "XAssets/GfxImage.txt"
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#include "XAssets/SndBank.txt"
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#include "XAssets/SndPatch.txt"
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#include "XAssets/clipMap_t.txt"
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#include "XAssets/ComWorld.txt"
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#include "XAssets/GameWorldSp.txt"
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#include "XAssets/GameWorldMp.txt"
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#include "XAssets/MapEnts.txt"
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#include "XAssets/GfxWorld.txt"
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#include "XAssets/GfxLightDef.txt"
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#include "XAssets/Font_s.txt"
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#include "XAssets/FontIcon.txt"
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#include "XAssets/MenuList.txt"
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#include "XAssets/menuDef_t.txt"
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#include "XAssets/LocalizeEntry.txt"
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#include "XAssets/WeaponVariantDef.txt"
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#include "XAssets/WeaponAttachment.txt"
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#include "XAssets/WeaponAttachmentUnique.txt"
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#include "XAssets/WeaponCamo.txt"
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#include "XAssets/SndDriverGlobals.txt"
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#include "XAssets/FxEffectDef.txt"
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#include "XAssets/FxImpactTable.txt"
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#include "XAssets/RawFile.txt"
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#include "XAssets/StringTable.txt"
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#include "XAssets/LeaderboardDef.txt"
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#include "XAssets/XGlobals.txt"
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#include "XAssets/ddlRoot_t.txt"
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#include "XAssets/Glasses.txt"
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#include "XAssets/EmblemSet.txt"
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#include "XAssets/ScriptParseTree.txt"
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#include "XAssets/KeyValuePairs.txt"
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#include "XAssets/VehicleDef.txt"
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#include "XAssets/MemoryBlock.txt"
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#include "XAssets/AddonMapEnts.txt"
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#include "XAssets/TracerDef.txt"
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#include "XAssets/SkinnedVertsDef.txt"
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#include "XAssets/Qdb.txt"
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#include "XAssets/Slug.txt"
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#include "XAssets/FootstepTableDef.txt"
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#include "XAssets/FootstepFXTableDef.txt"
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#include "XAssets/ZBarrierDef.txt"
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