113 lines
3.0 KiB
C++

#pragma once
#include "Utils/FileUtils.h"
// This is a redefinition to make this enum available on platforms without DirectX headers
namespace oat
{
enum D3DFORMAT
{
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = FileUtils::MakeMagic32('U', 'Y', 'V', 'Y'),
D3DFMT_R8G8_B8G8 = FileUtils::MakeMagic32('R', 'G', 'B', 'G'),
D3DFMT_YUY2 = FileUtils::MakeMagic32('Y', 'U', 'Y', '2'),
D3DFMT_G8R8_G8B8 = FileUtils::MakeMagic32('G', 'R', 'G', 'B'),
D3DFMT_DXT1 = FileUtils::MakeMagic32('D', 'X', 'T', '1'),
D3DFMT_DXT2 = FileUtils::MakeMagic32('D', 'X', 'T', '2'),
D3DFMT_DXT3 = FileUtils::MakeMagic32('D', 'X', 'T', '3'),
D3DFMT_DXT4 = FileUtils::MakeMagic32('D', 'X', 'T', '4'),
D3DFMT_DXT5 = FileUtils::MakeMagic32('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
/* D3D9Ex only -- */
/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
/* -- D3D9Ex only */
D3DFMT_L16 = 81,
D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101,
D3DFMT_INDEX32 = 102,
D3DFMT_Q16W16V16U16 = 110,
D3DFMT_MULTI2_ARGB8 = FileUtils::MakeMagic32('M', 'E', 'T', '1'),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
/* D3D9Ex only -- */
// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,
// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,
// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199,
/* -- D3D9Ex only */
D3DFMT_FORCE_DWORD = 0x7fffffff
};
} // namespace oat