OpenAssetTools/src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderWeaponAttachmentUnique.cpp

293 lines
11 KiB
C++

#include "AssetLoaderWeaponAttachmentUnique.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "Utils/ClassUtils.h"
#include <cassert>
#include <cstring>
#include <iostream>
using namespace T6;
namespace T6
{
class InfoStringToWeaponAttachmentUniqueConverter final : public InfoStringToStructConverter
{
bool ConvertHideTags(const cspField_t& field, const std::string& value)
{
std::vector<std::string> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse hide tags as array\n";
return false;
}
if (valueArray.size() > std::extent_v<decltype(WeaponFullDef::hideTags)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::hideTags)> << " hide tags!\n";
return false;
}
auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (valueArray.size() < std::extent_v<decltype(WeaponFullDef::hideTags)>)
{
m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(nullptr));
}
auto currentHideTag = 0u;
for (; currentHideTag < valueArray.size(); currentHideTag++)
{
const auto& currentValue = valueArray[currentHideTag];
const auto scrString =
!currentValue.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue) : m_zone_script_strings.AddOrGetScriptString(nullptr);
hideTags[currentHideTag] = scrString;
m_used_script_string_list.emplace(scrString);
}
for (; currentHideTag < std::extent_v<decltype(WeaponFullDef::hideTags)>; currentHideTag++)
{
hideTags[currentHideTag] = m_zone_script_strings.GetScriptString(nullptr);
}
return true;
}
_NODISCARD bool ConvertWeaponCamo(const cspField_t& field, const std::string& value)
{
if (value.empty())
{
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* camo = m_loading_manager->LoadDependency<AssetWeaponCamo>(value);
if (camo == nullptr)
{
std::cerr << "Failed to load camo asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(camo);
*reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->Asset();
return true;
}
bool ConvertAnimName(const cspField_t& field, const std::string& value)
{
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference<AssetXAnim>(value));
return true;
}
return false;
}
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
{
case AUFT_ATTACHMENTTYPE:
return ConvertEnumInt(field.szName, value, field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
case AUFT_HIDETAGS:
return ConvertHideTags(field, value);
case AUFT_OVERLAYRETICLE:
return ConvertEnumInt(field.szName, value, field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
case AUFT_CAMO:
return ConvertWeaponCamo(field, value);
case AUFT_ANIM_NAME:
return ConvertAnimName(field, value);
default:
assert(false);
return false;
}
}
public:
InfoStringToWeaponAttachmentUniqueConverter(const InfoString& infoString,
WeaponAttachmentUniqueFull* attachmentUniqueFull,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, attachmentUniqueFull, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
} // namespace T6
bool AssetLoaderWeaponAttachmentUnique::ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList)
{
std::vector<std::string> parts;
auto attachCount = 1u;
auto partStart = 0u;
for (auto ci = 0u; ci < assetName.size(); ci++)
{
if (assetName[ci] == '_')
{
parts.emplace_back(assetName, partStart, ci - partStart);
partStart = ci + 1;
}
else if (assetName[ci] == '+')
{
attachCount++;
parts.emplace_back(assetName, partStart, ci - partStart);
partStart = ci + 1;
}
}
if (partStart < assetName.size())
parts.emplace_back(assetName, partStart, assetName.size() - partStart);
for (auto attachPartOffset = parts.size() - attachCount; attachPartOffset < parts.size(); attachPartOffset++)
{
auto& specifiedAttachName = parts[attachPartOffset];
for (auto& c : specifiedAttachName)
c = static_cast<char>(tolower(c));
auto foundAttachment = false;
for (auto attachIndex = 0u; attachIndex < std::extent_v<decltype(szAttachmentTypeNames)>; attachIndex++)
{
if (specifiedAttachName == szAttachmentTypeNames[attachIndex])
{
attachmentList.push_back(static_cast<eAttachment>(attachIndex));
foundAttachment = true;
break;
}
}
if (!foundAttachment)
return false;
}
return true;
}
void AssetLoaderWeaponAttachmentUnique::LinkAttachmentUniqueFullSubStructs(WeaponAttachmentUniqueFull* attachmentUnique)
{
attachmentUnique->attachment.hideTags = attachmentUnique->hideTags;
attachmentUnique->attachment.szXAnims = attachmentUnique->szXAnims;
attachmentUnique->attachment.locationDamageMultipliers = attachmentUnique->locationDamageMultipliers;
}
bool AssetLoaderWeaponAttachmentUnique::CalculateAttachmentUniqueFields(const std::string& assetName, WeaponAttachmentUniqueFull* attachmentUnique)
{
// combinedAttachmentTypeMask
std::vector<eAttachment> attachmentsFromName;
if (!ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
{
std::cerr << "Failed to determine attachments from attachment unique name \"" << assetName << "\"\n";
return false;
}
if (attachmentsFromName.size() > 1)
{
for (const auto attachment : attachmentsFromName)
{
attachmentUnique->attachment.combinedAttachmentTypeMask |= 1 << attachment;
}
}
return true;
}
bool AssetLoaderWeaponAttachmentUnique::LoadFromInfoString(
const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
{
auto* attachmentUniqueFull = memory->Create<WeaponAttachmentUniqueFull>();
memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull));
LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull);
InfoStringToWeaponAttachmentUniqueConverter converter(
infoString, attachmentUniqueFull, zone->m_script_strings, memory, manager, attachment_unique_fields, std::extent_v<decltype(attachment_unique_fields)>);
if (!converter.Convert())
{
std::cerr << "Failed to parse attachment unique: \"" << assetName << "\"\n";
return true;
}
if (!CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull))
return true;
attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
manager->AddAsset<AssetAttachmentUnique>(
assetName, &attachmentUniqueFull->attachment, converter.GetDependencies(), converter.GetUsedScriptStrings(), converter.GetIndirectAssetReferences());
return true;
}
void* AssetLoaderWeaponAttachmentUnique::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* attachmentUniqueFull = memory->Alloc<WeaponAttachmentUniqueFull>();
LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull);
CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull);
attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
return attachmentUniqueFull;
}
bool AssetLoaderWeaponAttachmentUnique::CanLoadFromGdt() const
{
return true;
}
bool AssetLoaderWeaponAttachmentUnique::LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE, assetName);
if (gdtEntry == nullptr)
return false;
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
std::cerr << "Failed to read attachment unique gdt entry: \"" << assetName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}
bool AssetLoaderWeaponAttachmentUnique::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderWeaponAttachmentUnique::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "attachmentunique/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream))
{
std::cerr << "Could not parse as info string file: \"" << fileName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}