OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperStringTable.h

16 lines
466 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperStringTable final : public AbstractAssetDumper<StringTable>
{
protected:
bool ShouldDump(XAssetInfo<StringTable>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<StringTable>* asset, FileAPI::File* out) override;
};
}