OpenAssetTools/src/ObjLoading/Asset/AssetCreationResult.cpp

46 lines
968 B
C++

#include "AssetCreationResult.h"
#include <cassert>
AssetCreationResult AssetCreationResult::Success(XAssetInfoGeneric* assetInfo)
{
assert(assetInfo);
return AssetCreationResult(true, assetInfo);
}
AssetCreationResult AssetCreationResult::Failure()
{
return AssetCreationResult(true, nullptr);
}
AssetCreationResult AssetCreationResult::NoAction()
{
return AssetCreationResult(false, nullptr);
}
bool AssetCreationResult::HasBeenSuccessful() const
{
return m_taken_action && m_asset_info != nullptr;
}
bool AssetCreationResult::HasTakenAction() const
{
return m_taken_action;
}
bool AssetCreationResult::HasFailed() const
{
return m_taken_action && m_asset_info == nullptr;
}
XAssetInfoGeneric* AssetCreationResult::GetAssetInfo() const
{
return m_asset_info;
}
AssetCreationResult::AssetCreationResult(const bool takenAction, XAssetInfoGeneric* assetInfo)
: m_taken_action(takenAction),
m_asset_info(assetInfo)
{
}