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Files
OpenAssetTools/src/ObjLoading/Game/T6/CustomMap/BSPCreator.h
LJW-Dev e19a3a142a WIP: Updating code to follow laupentin's code review.
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2025-10-20 18:04:03 +08:00

11 lines
210 B
C++

#pragma once
#include "Game/T6/Maps/CustomMaps.h"
#include "SearchPath/ISearchPath.h"
class BSPCreator
{
public:
static CustomMapBSP* createCustomMapBSP(std::string& mapName, ISearchPath& searchPath);
};