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17 lines
360 B
C++
17 lines
360 B
C++
#pragma once
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#include "Loading/AssetLoadingActions.h"
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#include "Game/T5/T5.h"
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namespace T5
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{
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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void OnImageLoaded(GfxImage* image) const;
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void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
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};
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}
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