2021-05-12 19:23:27 +02:00

17 lines
360 B
C++

#pragma once
#include "Loading/AssetLoadingActions.h"
#include "Game/T5/T5.h"
namespace T5
{
class Actions_GfxImage final : public AssetLoadingActions
{
public:
explicit Actions_GfxImage(Zone* zone);
void OnImageLoaded(GfxImage* image) const;
void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
};
}