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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "AssetLoading/IZoneAssetLoaderState.h"
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#include "Game/IW5/IW5.h"
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#include <map>
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namespace IW5
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{
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class MenuConversionZoneState final : public IZoneAssetLoaderState
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{
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Zone* m_zone;
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std::vector<Statement_s*> m_functions;
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std::map<std::string, Statement_s*> m_function_by_name;
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std::vector<StaticDvar*> m_static_dvars;
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std::map<std::string, size_t> m_dvars_by_name;
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std::vector<const char*> m_strings;
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std::map<std::string, const char*> m_strings_by_value;
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public:
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std::map<std::string, std::vector<XAssetInfo<menuDef_t>*>> m_menus_by_filename;
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ExpressionSupportingData* m_supporting_data;
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MenuConversionZoneState();
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void SetZone(Zone* zone) override;
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Statement_s* FindFunction(const std::string& functionName);
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Statement_s* AddFunction(const std::string& functionName, Statement_s* function);
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size_t AddStaticDvar(const std::string& dvarName);
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const char* AddString(const std::string& str);
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void AddLoadedFile(std::string loadedFileName, std::vector<XAssetInfo<menuDef_t>*> menusOfFile);
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void FinalizeSupportingData() const;
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};
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} // namespace IW5
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