OpenAssetTools/src/ObjLoading/Game/IW5/Menu/MenuConversionZoneStateIW5.h
2023-11-19 21:07:21 +00:00

40 lines
1.2 KiB
C++

#pragma once
#include "AssetLoading/IZoneAssetLoaderState.h"
#include "Game/IW5/IW5.h"
#include <map>
namespace IW5
{
class MenuConversionZoneState final : public IZoneAssetLoaderState
{
Zone* m_zone;
std::vector<Statement_s*> m_functions;
std::map<std::string, Statement_s*> m_function_by_name;
std::vector<StaticDvar*> m_static_dvars;
std::map<std::string, size_t> m_dvars_by_name;
std::vector<const char*> m_strings;
std::map<std::string, const char*> m_strings_by_value;
public:
std::map<std::string, std::vector<XAssetInfo<menuDef_t>*>> m_menus_by_filename;
ExpressionSupportingData* m_supporting_data;
MenuConversionZoneState();
void SetZone(Zone* zone) override;
Statement_s* FindFunction(const std::string& functionName);
Statement_s* AddFunction(const std::string& functionName, Statement_s* function);
size_t AddStaticDvar(const std::string& dvarName);
const char* AddString(const std::string& str);
void AddLoadedFile(std::string loadedFileName, std::vector<XAssetInfo<menuDef_t>*> menusOfFile);
void FinalizeSupportingData() const;
};
} // namespace IW5