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Files
OpenAssetTools/src/ObjLoading/Game/IW5/LightDef/LightDefAssetCreationStateIW5.h
T
2026-05-16 09:54:25 +02:00

22 lines
484 B
C++

#pragma once
#include "Asset/AssetCreationContext.h"
#include "Asset/IZoneAssetCreationState.h"
#include "Game/IW5/IW5.h"
namespace IW5
{
constexpr auto MAX_LMAP_USAGE = 512;
class LightDefAssetCreationState : public IZoneAssetCreationState
{
public:
LightDefAssetCreationState();
void SetLightDefLookupStart(GfxLightDef* lightDef, AssetCreationContext& context);
private:
int m_lmap_pixels_used_for_falloff;
};
} // namespace IW5