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@@ -1,7 +1,7 @@
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#pragma once
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/AssetCreationContext.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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@@ -18,4 +18,4 @@ namespace IW3
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private:
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int m_lmap_pixels_used_for_falloff;
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};
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} // namespace
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} // namespace IW3
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@@ -1,8 +1,8 @@
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#include "LightDefLoaderIW3.h"
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#include "Game/IW3/IW3.h"
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#include "LightDef/LightDefCommon.h"
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#include "Game/IW3/LightDef/LightDefAssetCreationStateIW3.h"
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#include "LightDef/LightDefCommon.h"
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#include "Utils/Logging/Log.h"
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#include <cstring>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/AssetCreationContext.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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@@ -18,4 +18,4 @@ namespace IW4
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private:
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int m_lmap_pixels_used_for_falloff;
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};
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} // namespace
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} // namespace IW4
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Asset/IZoneAssetCreationState.h"
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#include "Asset/AssetCreationContext.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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@@ -18,4 +18,4 @@ namespace IW5
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private:
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int m_lmap_pixels_used_for_falloff;
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};
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} // namespace light_def
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} // namespace IW5
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@@ -7,8 +7,8 @@
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#include <cstring>
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#include <format>
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#include <sstream>
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#include <iostream>
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#include <sstream>
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using namespace IW5;
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