21 lines
825 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW4/IW4.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderWeapon final : public BasicAssetLoader<AssetWeapon>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromGdt() const override;
bool LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW4