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62ee9dab40
* feat: T4 LoadedSound dumper * chore: make t4 loaded sound dumper not parse wav --------- Co-authored-by: Jan Laupetin <jan@laupetin.net>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#include "Game/T4/Sound/LoadedSoundDumperT4.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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#include <cstdint>
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#include <memory>
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#include <string>
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using namespace T4;
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namespace
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{
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void AppendU16(std::string& data, const uint16_t value)
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{
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data.push_back(static_cast<char>(value & 0xFF));
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data.push_back(static_cast<char>((value >> 8) & 0xFF));
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}
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void AppendU32(std::string& data, const uint32_t value)
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{
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data.push_back(static_cast<char>(value & 0xFF));
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data.push_back(static_cast<char>((value >> 8) & 0xFF));
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data.push_back(static_cast<char>((value >> 16) & 0xFF));
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data.push_back(static_cast<char>((value >> 24) & 0xFF));
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}
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std::string CreatePcmWav()
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{
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constexpr auto dataSize = 8u;
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std::string result;
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result.append("RIFF", 4);
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AppendU32(result, 36u + dataSize);
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result.append("WAVE", 4);
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result.append("fmt ", 4);
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AppendU32(result, 16u);
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AppendU16(result, 1u);
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AppendU16(result, 1u);
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AppendU32(result, 8000u);
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AppendU32(result, 16000u);
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AppendU16(result, 2u);
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AppendU16(result, 16u);
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result.append("data", 4);
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AppendU32(result, dataSize);
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AppendU16(result, 0u);
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AppendU16(result, 1000u);
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AppendU16(result, static_cast<uint16_t>(-1000));
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AppendU16(result, 32767u);
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return result;
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}
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TEST_CASE("LoadedSoundDumperT4: Can dump PCM WAV loaded sound", "[t4][loaded-sound][assetdumper]")
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{
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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auto wavData = CreatePcmWav();
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auto loadedSound = std::make_unique<LoadedSound>();
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loadedSound->name = "test.wav";
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loadedSound->sound.data = wavData.data();
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loadedSound->sound.data_size = static_cast<int>(wavData.size());
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<LoadedSound>>(ASSET_TYPE_LOADED_SOUND, loadedSound->name, loadedSound.get()));
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sound::LoadedSoundDumperT4 dumper;
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("sound/test.wav");
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REQUIRE(file != nullptr);
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REQUIRE(file->AsString() == wavData);
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}
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} // namespace
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