Chat commands
Let players execute commands by typing in the chat.
This can be used to display text to the player, for example the server rules or execute GSC code, just like console commands.
This works in private games, on dedicated servers that use IW4MAdmin and those that don't.
If you do monitor your server with IW4MAdmin then make sure to read the notes section.
The chat_command
scripts you find here work for both MP and ZM and can be placed in the scripts
folder.
MP only scripts are in the mp folder and ZM only scripts are in the zm folder.
chat_commands.gsc
The core script that holds the configuration, runs all the chat logic and holds utils function that are shared between all the chat_command
scripts.
[IMPORTANT] Installing it is mandatory to make the commands work as this is the core of this whole system and all the command scripts depend on it.
[IMPORTANT] By default this script is made to be placed in the scripts
folder. If you place it in the scripts\mp
or scripts\zm
folder instead then you will need to update the include of each command script accordingly (first line) or you will get errors.
You simply have to replace #include scripts\chat_commands
with #include scripts\mp\chat_commands;
or #include scripts\zm\chat_commands;
in each of your command script.
Also note that this script doesn't provide any command on its own. You must install at least one command script to be able to use commands. Otherwise it will always say that you don't have any command.
Main features
- Easy per server (port) commands configuration. You can either pass an array of one server port, or multiple, or the
level.chat_commands["ports"]
array to easily add a command to one/multiple/all servers
- Chat text print and functions support
- Optional permissions level system to restrict commands to players with a certain permission level (disabled by default)
- All exceptions are handled with error messages (no commands on the server, not enough arguments, command doesn't exist, command doesn't have any help message, player doesn't exist etc.)
- A
commands
command that lists all available commands on the server you're on dynamically (only lists commands you have access to if the permission system is enabled)
- A
help
command that explains how to use a given command. For example help map
(only works on commands you have access to if the permission system is enabled)
- All commands that require a target work with
me
. Also it doesn't matter how you type the player's name as long as you type the full name.
- Configurable command prefix. Set to
!
by default
- A plugin system to easily allow adding/removing commands. Each command has its own GSC file to easily add/remove/review/configure your commands. This also makes contributing by creating a PR to add a command a lot easier
Dvars
Here are the dvars you can configure:
Name |
Description |
Default value |
Accepted values |
cc_debug |
Toggle whether the script is in debug mode or not. This is used to print players GUID in the console when they connect |
0 |
0 or 1 |
cc_prefix |
The symbol to type before the command name in the chat. Only one character is supported. The / symbol won't work normally as it's reserved by the game. If you use the / symbol as prefix you will need to type double slash in the game |
! |
Any working symbol |
cc_permission_enabled |
Toggle whether the permission system is enabled or not. If it's disabled any player can run any available command |
0 |
0 or 1 |
cc_permission_mode |
Changes whether the permission dvars values are names or guids |
name |
name or guid |
cc_permission_default |
The default permission level players who aren't found in the permission dvars will be granted |
1 |
Any plain number from 0 to cc_permission_max |
cc_permission_max |
The maximum/most elevated permission level |
4 |
Any plain number above 0 |
cc_permission_0 |
A list of names or guids of players who will be granted the permission level 0 when connecting (no access to any command) |
"" |
Names or guids (depending on cc_permission_mode ). Each value is separated with a colon (:) |
cc_permission_1 |
A list of names or guids of players who will be granted the permission level 1 when connecting |
"" |
Names or guids (depending on cc_permission_mode ). Each value is separated with a colon (:) |
cc_permission_2 |
A list of names or guids of players who will be granted the permission level 2 when connecting |
"" |
Names or guids (depending on cc_permission_mode ). Each value is separated with a colon (:) |
cc_permission_3 |
A list of names or guids of players who will be granted the permission level 3 when connecting |
"" |
Names or guids (depending on cc_permission_mode ). Each value is separated with a colon (:) |
cc_permission_4 |
A list of names or guids of players who will be granted the permission level 4 when connecting |
"" |
Names or guids (depending on cc_permission_mode ). Each value is separated with a colon (:) |
Configuration
Below is an example CFG showing how each dvars can be configured.
The values you see are the default values that will be used if you don't set a dvar.
set cc_debug 0
set cc_prefix "!"
set cc_permission_enabled 0
set cc_permission_mode "name"
set cc_permission_default 1
set cc_permission_max 4
set cc_permission_0 ""
set cc_permission_1 ""
set cc_permission_2 ""
set cc_permission_3 ""
set cc_permission_4 ""
Notes
- To pass an argument with a space you need to put
'
around it. For example if a player name is The Moonlight
then you would write !teleport 'The Moonlight' Resxt
- If you use IW4MAdmin make sure you have a different commands prefix to avoid conflicts. For example
!
for IW4MAdmin commands and .
for this script. The commands prefix can be modified by changing the value of the cc_prefix
dvar. As for IW4MAdmin, at the time of writing, if you want to change it you'll need to change the value of CommandPrefix
- If you prefer to display information (error messages, status change etc.) in the player's chat rather than on his screen you can do that on a dedicated server. For this you need to install t6-gsc-utils.dll (dedicated server only) and change
self IPrintLnBold(message);
to self tell(message);
in the TellPlayer
function
- Support for clantags was added. You can use the player names in-game or in the dvars without having to care about their clantag. The setClantag function replaces the player name so additional work was required to make the script ignore the clantag
chat_command_dvars.gsc
3 related commands in one file:
- Print server dvar
- Change server dvar
- Change client dvar
Name |
Description |
Arguments expected |
Example |
Permission level |
getdvar |
Prints the (server) dvar value in the player's chat |
(1) the dvar name |
!getdvar g_speed |
2 |
setdvar |
Changes a dvar on the server |
(1) the dvar name (2) the new dvar value |
!setdvar jump_height 500 |
4 |
setclientdvar |
Changes a dvar on the targeted player |
(1) the name of the player (2) the dvar name (3) the new dvar value |
!setclientdvar Resxt cg_thirdperson 1 |
4 |
chat_command_freeze.gsc
Toggles whether the targeted player can move or not.
Note that this does not work during the prematch period.
# |
Argument |
Mandatory |
1 |
The name of the player to freeze/unfreeze |
✅ |
Examples |
!freeze me |
!freeze Resxt |
chat_command_give.gsc
- Give weapon (with or without attachment(s) and camo in MP)
Name |
Description |
Arguments expected |
Example |
Permission level |
giveweapon |
Gives the targeted player the specific weapon. Attachments and camo can be passed |
(1) the name of the player (2) the weapon codename (3) optional, camo index from 0 to 45 |
!giveweapon me tar21_mp |
2 |
You can use chat_command_info.gsc to list available weapons and their attachments.
Alternatively you can use this to get weapon/attachment names from your browser.
More examples (MP) |
!giveweapon me kard_mp (give weapon by codename) |
!giveweapon me an94 (give weapon by codename without _mp at the end) |
!giveweapon me as50_mp+ir (give weapon by codename with an attachment) |
!giveweapon me ballista_mp 15 (give weapon by codename with camo index 15, in this case gold camo) |
!giveweapon me dsr50_mp+silencer 16 (give weapon by codename with an attachment and camo index 16, in this case diamond camo) |
More examples (ZM) |
!giveweapon me m14_zm (give weapon by codename) |
!giveweapon me m1911_upgraded_zm (give upgraded/PAPed weapon by codename) |
chat_command_god_mode.gsc
Toggles whether the targeted player is in god mode (invincible) or not.
# |
Argument |
Mandatory |
1 |
The name of the player to toggle god mode for |
✅ |
Examples |
!god me |
!god Resxt |
chat_command_info.gsc
2 related commands in one file:
- List available weapons
- List available attachments (MP only)
Name |
Description |
Arguments expected |
Example |
Permission level |
listweapons |
Prints all the available weapons. No argument prints code names, any argument will print display/human readable names instead |
(1) optional, any text |
!listweapons |
2 |
listattachments |
Prints all the available attachments for that weapon. No argument prints available attachments for the weapon you're holding, a valid weapon codename as argument will print this weapon's available attachments instead |
(1) optional, valid weapon codename |
!listattachments dsr50_mp |
2 |
You can check this to get weapon/attachment names from your browser instead.
More examples |
!listweapons |
!listweapons display |
!listattachments |
!listattachments tar21_mp |
!listattachments dsr50 |
chat_command_invisible.gsc
Toggles invisibility on the targeted player.
Note that this does not make the player invisible to bots in multiplayer, in the sense that even if they can't see the player, they will still know his position and shoot him.
However, in addition to being invisible, you will also be ignored by zombies in the zombies mode.
# |
Argument |
Mandatory |
1 |
The name of the player to make invisible/visible |
✅ |
Examples |
!invisible me |
!invisible Resxt |
chat_command_kick.gsc
Kicks the targeted player.
Note that due to some game limitations you cannot kick the host.
# |
Argument |
Mandatory |
1 |
The name of the player to kick |
✅ |
chat_command_permissions.gsc
2 related commands in one file:
- Get permission level
- Set permission level
Name |
Description |
Arguments expected |
Example |
Permission level |
getpermission |
Prints the targeted player's current permission level in the player's chat |
(1) the name of the targeted player |
!getpermission me |
2 |
setpermission |
Changes the targeted player's permission level (for the current game only) |
(1) the name of the targeted player (2) the permission level to grant |
!setpermission Resxt 4 |
4 |
chat_command_teleport.gsc
Teleports a player to the position of another player.
# |
Argument |
Mandatory |
1 |
The name of the player to teleport |
✅ |
2 |
The name of the player to teleport to |
✅ |
Examples |
!teleport me Eldor |
!teleport Eldor me |
!teleport Eldor Rektinator |
chat_command_text_help.gsc
Prints how to use the commands
and the help command
commands in the player's chat.
chat_command_unfair_aimbot.gsc
Toggles unfair aimbot on the targeted player.
# |
Argument |
Mandatory |
1 |
The name of the player to toggle unfair aimbot for |
✅ |
Examples |
!unfairaimbot me |
!unfairaimbot Resxt |
chat_command_unlimited_ammo.gsc
Toggles unlimited ammo on the targeted player.
# |
Argument |
Mandatory |
1 |
The name of the player to toggle unlimited ammo for |
✅ |
Examples |
!unlimitedammo me |
!unlimitedammo Resxt |