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chat_command_give 1.0.0
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@ -106,6 +106,32 @@ Note that this does not work during the prematch period.
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## chat_command_give.gsc
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<!-- 2 related commands in one file: -->
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- Give weapon (with or without attachment(s) and camo in MP)
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| giveweapon | Gives the targeted player the specific weapon. Attachments and camo can be passed | (1) the name of the player (2) the weapon codename (3) optional, camo index from 0 to 45 | `!giveweapon me tar21_mp` | 2 |
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You can use [chat_command_info.gsc](#chat_command_infogsc) to list available weapons and their attachments.
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Alternatively you can use [this](https://forum.plutonium.pw/topic/1909/resource-stat-modification-checks-other-structures) to get weapon/attachment names from your browser.
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| More examples (MP) |
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|---|
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| `!giveweapon me kard_mp` (give weapon by codename) |
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| `!giveweapon me an94` (give weapon by codename without _mp at the end) |
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| `!giveweapon me as50_mp+ir` (give weapon by codename with an attachment) |
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| `!giveweapon me ballista_mp 15` (give weapon by codename with camo index 15, in this case gold camo) |
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| `!giveweapon me dsr50_mp+silencer 16` (give weapon by codename with an attachment and camo index 16, in this case diamond camo) |
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| More examples (ZM) |
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| `!giveweapon me m14_zm` (give weapon by codename) |
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| `!giveweapon me m1911_upgraded_zm` (give upgraded/PAPed weapon by codename) |
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## chat_command_god_mode.gsc
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Toggles whether the targeted player is in god mode (invincible) or not.
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95
chat_commands/chat_command_give.gsc
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95
chat_commands/chat_command_give.gsc
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@ -0,0 +1,95 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "giveweapon", "function", ::GiveWeaponCommand, 2);
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}
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/* Command section */
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GiveWeaponCommand(args)
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{
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if (args.size < 2)
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{
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return NotEnoughArgsError(2);
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}
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error = GivePlayerWeapon(args[0], args[1], args[2], true, true);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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GivePlayerWeapon(targetedPlayerName, weaponName, camoIndex, takeCurrentWeapon, playSwitchAnimation)
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{
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player = FindPlayerByName(targetedPlayerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(targetedPlayerName);
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}
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weaponName = ToLower(weaponName);
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weaponSplitted = StrTok(weaponName, "+");
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weaponName = weaponSplitted[0];
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attachments = weaponSplitted[1];
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if (IsMultiplayerMode())
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{
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if (GetSubStr(weaponName, weaponName.size - 3, weaponName.size) != "_mp")
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{
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weaponName += "_mp";
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}
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}
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if (!IsValidWeapon(weaponName))
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{
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return WeaponDoesNotExistError(weaponName);
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}
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finalCamoIndex = 0;
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if (IsDefined(camoIndex))
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{
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finalCamoIndex = int(camoIndex);
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}
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if (IsDefined(takeCurrentWeapon) && takeCurrentWeapon)
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{
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player TakeWeapon(player GetCurrentWeapon());
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}
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DoGiveWeapon(weaponName, attachments, finalCamoIndex);
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if (IsDefined(playSwitchAnimation) && playSwitchAnimation)
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{
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player SwitchToWeapon(weaponName);
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}
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else
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{
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player SetSpawnWeapon(weaponName);
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}
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}
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DoGiveWeapon(weaponCodeName, attachments, camoIndex)
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{
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if (IsDefined(attachments) && attachments != "")
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{
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weaponCodeName = weaponCodeName+ "+" + attachments;
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}
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if (!IsDefined(camoIndex))
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{
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camoIndex = 0;
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}
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self GiveWeapon(weaponCodeName, 0, camoIndex);
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}
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