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https://github.com/JezuzLizard/T4SP-Server-Plugin.git
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Add cod4x file io gsc funcs
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8ea93169da
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405
src/component/fileio.cpp
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405
src/component/fileio.cpp
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "gsc.hpp"
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#include "scheduler.hpp"
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#include <utils/memory.hpp>
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#include <utils/string.hpp>
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namespace fileio
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{
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namespace
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{
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static constexpr size_t max_fhs = 10;
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enum class scr_fh_type_e
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{
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UNUSED,
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READ,
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WRITE,
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APPEND
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};
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struct scr_fh_t
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{
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scr_fh_type_e type;
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std::unique_ptr<char[]> file_buff;
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int file_length;
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int seek;
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std::filesystem::path full_path;
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std::string base_path;
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};
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std::array<scr_fh_t, max_fhs> scr_fhs = {};
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bool validate_scr_path(const std::string& fpath)
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{
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if (fpath.empty())
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{
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return false;
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}
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constexpr static std::array bad_strings { R"(..)", R"(../)", R"(..\)" };
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for (auto i = 0u; i < bad_strings.size(); i++)
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{
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if (fpath.find(bad_strings[i]) != std::string::npos)
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{
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return false;
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}
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}
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return true;
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}
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std::string build_base_path(const std::string& path)
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{
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if (!validate_scr_path(path))
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{
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game::Scr_Error(utils::string::va("Invalid path: %s", path.c_str()), game::SCRIPTINSTANCE_SERVER, false);
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}
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return "scriptdata/" + path;
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}
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std::filesystem::path build_full_path(const std::string& path)
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{
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static game::dvar_s* fs_localAppData = nullptr;
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static game::dvar_s* fs_gamedir = nullptr;
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if (!fs_localAppData)
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{
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fs_localAppData = game::Dvar_FindVar("fs_localAppData");
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}
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if (!fs_gamedir)
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{
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fs_gamedir = game::Dvar_FindVar("fs_gamedir");
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}
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return std::filesystem::path(fs_localAppData->current.string) / (*fs_gamedir->current.string ? fs_gamedir->current.string : "raw") / path;
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}
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void free_scr_fh(scr_fh_t& scr_fh)
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{
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#ifdef DEBUG
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printf("free_scr_fh: closing %s\n", scr_fh.base_path.c_str());
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#endif
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scr_fh = {};
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scr_fh.type = scr_fh_type_e::UNUSED;
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}
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void close_all_scr_fh()
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{
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for (auto& fh : scr_fhs)
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{
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if (fh.type == scr_fh_type_e::UNUSED)
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{
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continue;
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}
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free_scr_fh(fh);
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}
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}
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void fwrite_to_file(bool append_newline)
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{
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("fs_fwrite: invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type != scr_fh_type_e::WRITE && scr_fhs[fh].type != scr_fh_type_e::APPEND)
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{
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game::Scr_Error("File not opened for writing", game::SCRIPTINSTANCE_SERVER, false);
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}
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std::string to_write = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
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if (append_newline)
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{
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to_write += '\n';
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}
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if (!utils::io::write_file(scr_fhs[fh].full_path.string(), to_write, true))
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{
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game::Scr_Error("File write failed", game::SCRIPTINSTANCE_SERVER, false);
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}
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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}
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void add_file_io()
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{
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scheduler::on_pre_scr_init_system([]([[maybe_unused]] game::scriptInstance_t inst)
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{
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if (inst != game::SCRIPTINSTANCE_SERVER) return;
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close_all_scr_fh();
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});
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gsc::function::add("fs_testfile", []()
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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auto fd = 0;
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auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
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if (!fd || file_length < 0)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 0);
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return;
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}
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game::FS_FCloseFile(fd);
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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gsc::function::add("fs_fopen", []()
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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// check for dupes
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for (const auto& scr_fd : scr_fhs)
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{
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if (scr_fd.type != scr_fh_type_e::UNUSED && scr_fd.base_path == fpath)
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{
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game::Scr_Error("File already opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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}
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// check for avail slot
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auto i = 0;
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for (; i < max_fhs; i++)
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{
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if (scr_fhs[i].type == scr_fh_type_e::UNUSED)
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{
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break;
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}
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}
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if (i >= max_fhs)
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{
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game::Scr_Error("Too many files opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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// check mode
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auto mode = game::Scr_GetString(1, game::SCRIPTINSTANCE_SERVER);
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if (mode == "read"s)
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{
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auto fd = 0;
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auto file_length = game::FS_FOpenFileRead(fpath.c_str(), &fd);
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if (!fd || file_length < 0)
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{
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game::Scr_Error("Failed to open file", game::SCRIPTINSTANCE_SERVER, false);
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}
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scr_fhs[i].file_buff = std::make_unique<char[]>(file_length + 1);
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auto bytes_read = game::FS_Read(scr_fhs[i].file_buff.get(), file_length, fd);
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scr_fhs[i].file_buff[file_length] = '\0';
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game::FS_FCloseFile(fd);
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assert(bytes_read == file_length);
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if (bytes_read < 0)
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{
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scr_fhs[i].file_buff = {};
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game::Scr_Error("Failed to read file", game::SCRIPTINSTANCE_SERVER, false);
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}
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scr_fhs[i].type = scr_fh_type_e::READ;
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scr_fhs[i].file_length = bytes_read;
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scr_fhs[i].seek = 0;
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scr_fhs[i].base_path = fpath;
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}
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else if (mode == "write"s || mode == "append"s)
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{
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auto full_path = build_full_path(fpath);
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if (!utils::io::write_file(full_path.string(), "", (mode == "append"s)))
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{
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game::Scr_Error("Failed to open the file for writing", game::SCRIPTINSTANCE_SERVER, false);
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}
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scr_fhs[i].type = scr_fh_type_e::WRITE;
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scr_fhs[i].base_path = fpath;
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scr_fhs[i].full_path = full_path;
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}
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else
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{
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game::Scr_Error(utils::string::va("Invalid mode: %s", mode), game::SCRIPTINSTANCE_SERVER, false);
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}
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#ifdef DEBUG
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printf("gscr_fs_fopen: opening %s, mode %s\n", fpath.c_str(), mode);
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#endif
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});
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gsc::function::add("fs_write", []()
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{
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fwrite_to_file(false);
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});
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gsc::function::add("fs_writeline", []()
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{
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fwrite_to_file(true);
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});
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gsc::function::add("fs_readline", []()
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{
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
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}
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// file is completed being read
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if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
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{
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game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
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return;
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}
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// count how many bytes until the newline
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auto bytes_to_read = 0;
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auto found_nl = false;
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for (auto i = scr_fhs[fh].seek; i < scr_fhs[fh].file_length; bytes_to_read++, i++)
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{
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if (scr_fhs[fh].file_buff[i] == '\n')
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{
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bytes_to_read++;
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found_nl = true;
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break;
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}
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}
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if (bytes_to_read > 8191)
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{
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found_nl = false;
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bytes_to_read = 8191;
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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}
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auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
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scr_fhs[fh].seek += bytes_to_read;
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// remove all '\r'
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scr_str.erase(std::remove(scr_str.begin(), scr_str.end(), '\r'), scr_str.end());
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// chop the newline char off
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if (found_nl)
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{
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scr_str.pop_back();
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}
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
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});
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gsc::function::add("fs_read", []()
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{
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type != scr_fh_type_e::READ)
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{
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game::Scr_Error("File not opened for reading", game::SCRIPTINSTANCE_SERVER, false);
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}
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// file is completed being read
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if (scr_fhs[fh].seek >= scr_fhs[fh].file_length)
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{
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game::Scr_AddUndefined(game::SCRIPTINSTANCE_SERVER);
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return;
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}
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auto bytes_to_read = scr_fhs[fh].file_length - scr_fhs[fh].seek;
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if (game::Scr_GetNumParam(game::SCRIPTINSTANCE_SERVER) >= 2)
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{
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bytes_to_read = std::clamp(game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 1), 0, bytes_to_read);
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if (bytes_to_read <= 0)
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{
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game::Scr_Error("Trying to read <1 bytes", game::SCRIPTINSTANCE_SERVER, false);
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}
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}
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if (bytes_to_read > 8191)
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{
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bytes_to_read = 8191;
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game::Com_PrintWarning(game::CON_CHANNEL_SCRIPT, "Line was too long in file %s, truncating\n", scr_fhs[fh].base_path.c_str());
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}
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auto scr_str = std::string(&scr_fhs[fh].file_buff[scr_fhs[fh].seek], bytes_to_read);
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scr_fhs[fh].seek += bytes_to_read;
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, scr_str.c_str());
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});
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gsc::function::add("fs_fcloseall", []()
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{
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close_all_scr_fh();
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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gsc::function::add("fs_fclose", []()
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{
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auto fh = game::Scr_GetInt(game::SCRIPTINSTANCE_SERVER, 0) - 1;
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if (fh < 0 || fh >= max_fhs)
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{
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game::Scr_Error("Invalid filehandle", game::SCRIPTINSTANCE_SERVER, false);
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}
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if (scr_fhs[fh].type == scr_fh_type_e::UNUSED)
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{
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game::Scr_Error("File not opened", game::SCRIPTINSTANCE_SERVER, false);
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}
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free_scr_fh(scr_fhs[fh]);
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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gsc::function::add("fs_remove", []()
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{
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auto fpath = build_base_path(game::Scr_GetString(0, game::SCRIPTINSTANCE_SERVER));
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auto full_path = build_full_path(fpath);
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if (!utils::io::remove_file(full_path.string()))
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{
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game::Scr_Error(utils::string::va("Failed to delete file: %s", fpath.c_str()), game::SCRIPTINSTANCE_SERVER, false);
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}
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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});
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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add_file_io();
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}
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private:
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};
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}
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REGISTER_COMPONENT(fileio::component)
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