mirror of
https://github.com/JezuzLizard/T4SP-Server-Plugin.git
synced 2025-07-03 09:41:49 +00:00
Add script errors for added builtins.
Fix generatepath() to return nodenums instead of pathnodes to workaround an obscure VM bug which is caused by sending a random origin as an argument and returning pathnodes.
This commit is contained in:
@ -21,6 +21,8 @@ namespace game
|
||||
bool t4sp();
|
||||
}
|
||||
|
||||
extern std::map<std::string, team_t> team_map;
|
||||
|
||||
const char* Cmd_Argv(int index);
|
||||
unsigned int Cmd_Argc();
|
||||
void Cmd_AddCommand(const char* name, void(__cdecl* function)());
|
||||
@ -28,28 +30,31 @@ namespace game
|
||||
dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc);
|
||||
dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc);
|
||||
|
||||
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index); //testing
|
||||
void Scr_AddInt(game::scriptInstance_t inst, int value); //testing
|
||||
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index); //testing
|
||||
void Scr_AddFloat(game::scriptInstance_t inst, float value); //testing
|
||||
char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index); //testing
|
||||
void Scr_AddString(game::scriptInstance_t inst, const char* string); //testing
|
||||
const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index); //testing
|
||||
void Scr_AddIString(game::scriptInstance_t inst, const char* string); //testing
|
||||
unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index); //testing
|
||||
void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id); //testing
|
||||
void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value); //testing
|
||||
void Scr_AddVector(game::scriptInstance_t inst, float* value); //testing
|
||||
void Scr_AddUndefined(game::scriptInstance_t inst); //testing
|
||||
gentity_s* Scr_GetEntity(unsigned int arg_index); //testing
|
||||
void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent); //testing
|
||||
unsigned int Scr_GetEntityId(scriptInstance_t inst, int entNum, classNum_e classnum, unsigned int clientnum); //testing
|
||||
void Scr_AddEntityNum(scriptInstance_t inst, unsigned short entid); //testing
|
||||
pathnode_t* Scr_GetPathnode(scriptInstance_t inst); //testing
|
||||
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node); //testing
|
||||
void Scr_MakeArray(scriptInstance_t inst); //testing
|
||||
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id); //testing
|
||||
const char* SL_ConvertToString(scriptInstance_t inst, int id); //testing
|
||||
int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index);
|
||||
void Scr_AddInt(game::scriptInstance_t inst, int value);
|
||||
float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index);
|
||||
void Scr_AddFloat(game::scriptInstance_t inst, float value);
|
||||
char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index);
|
||||
void Scr_AddString(game::scriptInstance_t inst, const char* string);
|
||||
const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index);
|
||||
void Scr_AddIString(game::scriptInstance_t inst, const char* string);
|
||||
unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index);
|
||||
void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id);
|
||||
void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value);
|
||||
void Scr_AddVector(game::scriptInstance_t inst, float* value);
|
||||
void Scr_AddUndefined(game::scriptInstance_t inst);
|
||||
gentity_s* Scr_GetEntity(unsigned int arg_index);
|
||||
void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent);
|
||||
unsigned int Scr_GetEntityId(scriptInstance_t inst, int entNum, classNum_e classnum, unsigned int clientnum);
|
||||
void Scr_AddEntityNum(scriptInstance_t inst, unsigned int entid);
|
||||
pathnode_t* Scr_GetPathnode(scriptInstance_t inst);
|
||||
void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node);
|
||||
void Scr_MakeArray(scriptInstance_t inst);
|
||||
void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id);
|
||||
unsigned int Scr_GetNumParam(scriptInstance_t inst);
|
||||
VariableType Scr_GetType(scriptInstance_t inst, unsigned int index);
|
||||
void Scr_Error(const char* err, scriptInstance_t inst, bool is_terminal);
|
||||
const char* SL_ConvertToString(scriptInstance_t inst, int id);
|
||||
|
||||
int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks);
|
||||
|
||||
|
Reference in New Issue
Block a user